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19,646 Commits over 4,018 Days - 0.20cph!

1 Year Ago
Add PhysicsWorld.Step( delta, substeps )
1 Year Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
1 Year Ago
SelectionSystem has events Rename TreeNode.HasChild to TreeNode.HasDescendant Open and scroll to selected item in treeview
1 Year Ago
Updated trace code from Jay
1 Year Ago
Fix colliders not rebuilding when editing transform or collider properties
1 Year Ago
add Gizmo.Draw.SolidNavigationMesh, LineNavigationMesh
1 Year Ago
Remove the debug gizmo text output in CharacterControllerHelper
1 Year Ago
Add NavigationPath.GetPositionAlongPath Add Gizmo.Draw.SolidTriangles Remove all the Msg'ing when generating a navmesh
1 Year Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
1 Year Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
1 Year Ago
particles component Tonemap sliders
1 Year Ago
Fill out SceneParticles
1 Year Ago
Save and Restore scene session camera state
1 Year Ago
Use ProjectCookie for scene last opened
1 Year Ago
See if we can convince it to compile editor addons during test
1 Year Ago
Write s&box.sln in unit test proper
1 Year Ago
artifact game log files when running test
1 Year Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Fix bloom being enabled by default
1 Year Ago
Clean release build at 1am every day
1 Year Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
1 Year Ago
Fix character collider bugs
1 Year Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
1 Year Ago
repro
1 Year Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
1 Year Ago
1 Year Ago
Fix scene saving not using the extension
1 Year Ago
Add SceneModel.AnimationGraph
1 Year Ago
Add some [Range] attributes
1 Year Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
1 Year Ago
Add bloom component
1 Year Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
1 Year Ago
Add CurveControlWidget Add SceneCamera.Bloom
1 Year Ago
Post processing icons Outline Highlight
1 Year Ago
Turns out none of this stuff was needed because I'd already coded it
1 Year Ago
Added some post processing components
1 Year Ago
Fix serialization changing component order
1 Year Ago
Panel Components (#23)
1 Year Ago
Cleanup
1 Year Ago
Make RootPanel.IsWorldPanel virtual, so we can be more explicit with it Be a bit more accurate with Rotation equality Add SceneCamera.EnableUserInferface
1 Year Ago
Disable showing overlay user interface on scene camera
1 Year Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
1 Year Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
1 Year Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
1 Year Ago
experiments
1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Add SceneCamera.OnRenderOverlay
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids