userGarry Newmancancel

18,303 Commits over 3,714 Days - 0.21cph!

2 Years Ago
Cleaned AssetPublishWidget Remove Package.UpdateDetails from menu Add Package.UpdateValue Can edit name/description/release state
2 Years Ago
package download/mount code
2 Years Ago
Package download code wip
2 Years Ago
Flex copy code now works on partial flex sets, as long as they share the same name
2 Years Ago
Add s&works tab (spawning doesn't work, wip)
2 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
2 Years Ago
▌▄▊▌▌▉▉▋ ▊█▄▇▄▉▇ █▉▌█▌▉, ▌▆█▆▊ ▍▍▄▇ ▅▇▆▊▇▇▄▊ ▋▌▌ ▋▉▅▋▍ ▉█▇▍▌
2 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
2 Years Ago
Delete main menu lobby bar
2 Years Ago
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
2 Years Ago
Can publish individual models to s&works Fix placeholder text
2 Years Ago
Hackily wait for a while for the real thumb (we'll fix this don't worry)
2 Years Ago
▇▌▅▆▉▆▇ ▅▄▌ ▌▆▅▅▌ ▇▊▍▆ ▇▉▋▊ ▋▌▋▆▄▉▅▉ █▅ ▉▊▇▌▍ ▄▇▇▆▌▅▄ ▇▆▋▍
2 Years Ago
Asset meta info
2 Years Ago
▋▍▄▊ ▅▊▍▊▊▋▊▍▄ ▉▋ ██▄▅▆ ▅▄▅▊ ▉▌▊▆▋▋█▊, ▍█▉ ▆▇▍ ▉▊▄▇▅ ▋█▊ ▆▋▊▉▆▊ ▉▆█▋ ▌▇▄▇▍▋▍▍ ▆▍ ▍▉▄▉▅ █▉▉▆▋▍▇, ▆▌▉▍▊▅ █▌ ▅▋▄ ▌█▍ ▌▅▋▆█ ▅██▋▊▊▄ █▋▅ ▄▍▊▌█ ▅▆▌▍▅▋ ▉█▌▅█▆▅ ▆▊▇ ▌▄▇▋ ▌▋▅▍▇▉
2 Years Ago
Opening menu on org property waits for account information AddonManifest accepts single assets AddonUpload show error if manifest post returns Add Pixmap.GetPng(), GetJpeg, GetBmp Upload asset thumb
2 Years Ago
▊▋▆▋▇▅ ▆▊▆▆▋▌ ▇▉▍▍▋▉▄ ▊▊▄█ (▆▅▆▆ ▋▊█ ▍▊▇▇▅▄ ▄▆▌) ▇▍▆'▌ ▇▇▅▌ ▊▆▄▋▌▊ █▊ ▊▇▍▊▅▌█▄▋▆ ▄█▍ ▇▍▍▉▋▊▋▇ ▆▅▍ ▄▇▊▉▊▋ ▅▍▍▋ ▉▋▄▉▊ ██▆▅▄▆ ▋▍▇▆ ▄▆▅▍▊▆█▆▄▊ ▋▆▍█▍▅ ▅█▅ ▌▆▍▍▄ ▅▆▅▄ ▄▊▆ █▇▆'▉ █▄▍▇▉ ▅▉▍▍▍▆ ▉▌ ▅▍▅ ▆▌█▄▅▇▄▌ ▇▄▇▅▇▇
2 Years Ago
Add Button.ButtonType Tweak org property
2 Years Ago
Use propertysheet for this
2 Years Ago
Add Asset.MetaData Formalising "valuechanged" stuff If make used by/using lists in inspector need double click to inspect Save publish info to meta on change
2 Years Ago
Add Sandbox.Tools.Test MetaData class, tests
2 Years Ago
Asset Inspectors gets passed the asset info the constructor AssetType has type statics (Model, Animation, Texture) AssetInspector add publish UI for model
2 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
2 Years Ago
Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
2 Years Ago
Fix Vector3.LerpTo change breaking addons
2 Years Ago
Cleaned up - not tested in game
2 Years Ago
Breaking up logic
2 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld
2 Years Ago
Fixed startup errors after asset is removed
2 Years Ago
Fix EntityList filtering not working Fix post process screen size not applying, but for real this time Tweak Post Process (note @samzanemesis - still doesn't seem to be real world units, seems to be half distance) Fix devcam post process not getting removed Fix exception trying to remove component that doesn't exist
2 Years Ago
Fix missing ragdoll camera UI Tweaks
2 Years Ago
Right click create when AssetList source is a folder Add TreeView.SelectSingleRow, Treeview.ScrollTo
2 Years Ago
Asset Browser, filter history, back forward mouse nav Asset browser nav buttons Add Toolbar.ButtonStyle Add Option.IconText, Option.Menu Menu.OpenAt can specify non modal Asset browser options
2 Years Ago
Run SetInputActionManifestFilePath in another thread https://files.facepunch.com/garry/093759b4-0230-42dc-9052-3be800d88d41.png More timings
2 Years Ago
Don't make texture filename box yellow if not using right suffix Allow dropping textures onto texture boxes in material editor Enforce a standard layout on met, avoid fighting dockwidgets
2 Years Ago
Add Tools.Clipboard Copy relative path works Support for item view dragging
2 Years Ago
Fix Build-Retail-Managed not working
2 Years Ago
Update asset browser file view when we detect files added/deleted etc Fix screen size not updating for post process Only update changed assets on change
2 Years Ago
Add EntityComponent.IsSingleton, IsPredictable Fix fog controller warning Add ISingletonComponent Revert "Add EntityComponent.IsSingleton, IsPredictable" This reverts commit cb00272de0b9e3dc2ec2cf663cad39073e295168. CameraMode uses ISingletonComponent, RemoveSingletons on component Add Fix components not being updated clientside if they were swapped out for another one Fix material errors Make NavBlocker ShouldTransmit = false Fix ForceStartGame warning Fix NRE when Package.Tags is null Fixed components getting fucked about after hotload/rebuilding the network tables Hotload timings Removing debugging, sealing some classes
2 Years Ago
Fix not being able to pan in TimingsView Fixed particle collections deleting child objects which in turn try to double delete their own objects
2 Years Ago
Clicking a timing section will take us to that code Spin the async queue during init to let things finish/continue Don't wait for GetAuthSessionTicket
2 Years Ago
Create a UI that allows us to time load & compile times (#188)
2 Years Ago
Added SectionTimer Flesh out ApplicationTimings UI Add timings and flags everywhere
2 Years Ago
This test will fail if we change the API in a way that means addons will break
2 Years Ago
EdgeQueryResult_t crash fix (from dirk)
2 Years Ago
Rust player model (for measuring)
2 Years Ago
Assert is m_nNonEvictableMemoryUsed is going to overflow Add PhysicsJoint.Body1, Body2 Add PhysicsJoint.Point1, Point2 Add SpringJoint.ReferenceMass (but you probably shouldn't use it)
2 Years Ago
Use PooledArrayBuffer in NetWrite, memory speedtest
2 Years Ago
▉▋▍▊▇▄ ▍▌▊▍▆▆ ▇█▇▋▊▋▌▇▅
2 Years Ago
Reverting: Lets start a new branch for new breaking changes