496 Commits over 608 Days - 0.03cph!
Light properties should be replicated now
Fixed map normals, faked map tangent/binormal
Automatically deleting particle system
Flashlight
Added NetworkPriority
Lights replicate
Merge branch 'master' of SandboxGame
Possibly fixed quit on dedicated server
SpecialNamed assets
A special named asset is one that isn't on disk, but is referenced by a specific name.
For example, you might make a texture that is called "black", then you can load that
texture using normal Library.Get functions, which means you can reference "black" in
materials etc.
Added "MeshEntity" in Engine addon (replaces StaticMeshEntity)
BspMap importer sets brush models as SpecialNamed models
Updated ents to use MeshEntity instead of StaticMeshEntity
Added "quit" command
Removed lightmap hack from shader
Testing fix for client ip address
Don't try to play sounds on the dedicated server
Dedicated Server HUD fixes
Filled out math library
Lightmap filtering
UManagedLightmap
Merge branch 'master' of SandboxGame
FManagedMeshSceneProxy
Managed Lightmap
SetLightMap on AManagedStaticMesh
NoLights option
Apply lightmap if set
Wait for assets to load before entering world
html - load small files synchronously
Manager.EnterGame - a nice place to precache/finish loading
Use modifier keys with mouse
Merge branch 'master' of SandboxGame
Merge branch 'master' of SandboxGame
Added Library.RunString (splits args automatically)
Shuffle console output so addons can hook into it
Added misc vue mixins
Added simple ingame console
Allow F-keys and console keys in game, even when UI input
Clear cached hudcomponent properties on hotload
Fixed UI warnings on startup
Renamed OnTick back to Tick
Added HUD.UpdateGlobals
Disable dev console in game
Component value caching
Loading Movie
Merge branch 'master' of SandboxGame
Multiplayer map spawn
Merge branch 'master' of SandboxGame
Hotload Update
MapSpawn replicate
Destroy ManagedMesh without crying on dedicated serer
Complain if more than one HUD component with same name
Don't always mount addon content
HUD fixes
Generated
Added IAssemblyMonitor
Convars and con commands work in addons
Updated Facepunch.Hotload
point_spotlight works
Merge branch 'master' of SandboxGame
Fixed mouse offset in editor
Fixed collisions being fucked in editor
Renaming light entities
SetCastsShadows/GetCastsShadows
Inner/OuterCone
Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
Mesh.Add, Mesh.CopyFrom, Meshes.Combine
Model.CombineMeshes, Model.IsValid
Bsp calls CombineMeshes (reduces draw calls from 10k to 200)
Play impact effects (temporary)
Map entity spawning, using managed map loader by default
Triangle physics
Merge branch 'master' of SandboxGame
Vertex cleanup
Convex physics
UV's working, lightmaps 'working'
Merge branch 'master' of SandboxGame
Lightmap feasability test
Lightmap wip
Fixed debug rendering
Model multiple mesh fixes
Bsp loading fixes
Bsp UV's
Material loading
Fixed model crash
Merge branch 'master' of SandboxGame