userGarry Newmancancel
repoSandboxGamecancel

496 Commits over 608 Days - 0.03cph!

7 Years Ago
Light properties should be replicated now
7 Years Ago
Fixed map normals, faked map tangent/binormal
7 Years Ago
Automatically deleting particle system Flashlight
7 Years Ago
Added NetworkPriority Lights replicate Merge branch 'master' of SandboxGame
7 Years Ago
Possibly fixed quit on dedicated server
7 Years Ago
DedicatedServer fixes
7 Years Ago
SpecialNamed assets A special named asset is one that isn't on disk, but is referenced by a specific name. For example, you might make a texture that is called "black", then you can load that texture using normal Library.Get functions, which means you can reference "black" in materials etc. Added "MeshEntity" in Engine addon (replaces StaticMeshEntity) BspMap importer sets brush models as SpecialNamed models Updated ents to use MeshEntity instead of StaticMeshEntity
7 Years Ago
Added "quit" command Removed lightmap hack from shader
7 Years Ago
Testing fix for client ip address
7 Years Ago
Don't try to play sounds on the dedicated server
7 Years Ago
Dedicated Server HUD fixes
7 Years Ago
Filled out math library Lightmap filtering
7 Years Ago
Lightmap refactor
7 Years Ago
UManagedLightmap Merge branch 'master' of SandboxGame
7 Years Ago
Lightmap fixes
7 Years Ago
FManagedMeshSceneProxy Managed Lightmap SetLightMap on AManagedStaticMesh NoLights option Apply lightmap if set
7 Years Ago
Map flip
7 Years Ago
Console overlay cleanup
7 Years Ago
Auto model bounds
7 Years Ago
Loading screen-ish
7 Years Ago
Wait for assets to load before entering world
7 Years Ago
html - load small files synchronously Manager.EnterGame - a nice place to precache/finish loading
7 Years Ago
Use modifier keys with mouse Merge branch 'master' of SandboxGame Merge branch 'master' of SandboxGame
7 Years Ago
Added Library.RunString (splits args automatically) Shuffle console output so addons can hook into it Added misc vue mixins Added simple ingame console Allow F-keys and console keys in game, even when UI input Clear cached hudcomponent properties on hotload Fixed UI warnings on startup
7 Years Ago
Renamed OnTick back to Tick Added HUD.UpdateGlobals Disable dev console in game Component value caching Loading Movie Merge branch 'master' of SandboxGame
7 Years Ago
Multiplayer map spawn Merge branch 'master' of SandboxGame
7 Years Ago
Hotload Update MapSpawn replicate
7 Years Ago
Destroy ManagedMesh without crying on dedicated serer
7 Years Ago
Standalone flags
7 Years Ago
Complain if more than one HUD component with same name Don't always mount addon content HUD fixes Generated
7 Years Ago
Load map via entity
7 Years Ago
Added IAssemblyMonitor Convars and con commands work in addons
7 Years Ago
Updated Facepunch.Hotload
7 Years Ago
Fixed HUD draw order
7 Years Ago
point_spotlight works Merge branch 'master' of SandboxGame
7 Years Ago
Fixed mouse offset in editor
7 Years Ago
Fixed collisions being fucked in editor
7 Years Ago
Renaming light entities SetCastsShadows/GetCastsShadows Inner/OuterCone Switched WorldDestroy hook so that DebugRender gets killed before GC can complain
7 Years Ago
Mesh.Add, Mesh.CopyFrom, Meshes.Combine Model.CombineMeshes, Model.IsValid Bsp calls CombineMeshes (reduces draw calls from 10k to 200) Play impact effects (temporary)
7 Years Ago
Map entity spawning, using managed map loader by default
7 Years Ago
Triangle physics Merge branch 'master' of SandboxGame
7 Years Ago
Vertex cleanup Convex physics
7 Years Ago
UV's working, lightmaps 'working' Merge branch 'master' of SandboxGame
7 Years Ago
Map object
7 Years Ago
Lightmap feasability test Lightmap wip
7 Years Ago
Fixed debug rendering Model multiple mesh fixes Bsp loading fixes Bsp UV's Material loading
7 Years Ago
Compile fix
7 Years Ago
Compile fix again
7 Years Ago
Compile fix test
7 Years Ago
Fixed model crash Merge branch 'master' of SandboxGame