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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Adding dedicated planner tool
12 Years Ago
Merging to trunk
12 Years Ago
Converted planner
12 Years Ago
Converted deployer
12 Years Ago
Converted a bunch of melee weapons/tools to new system
12 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
12 Years Ago
Trunk merge
12 Years Ago
Fixed/Changed GiveItem (@zon)
12 Years Ago
fixed NRE spam in BaseAnimal
12 Years Ago
Converted bow
12 Years Ago
Missed prefab
12 Years Ago
Converted torch
12 Years Ago
Converted syringe
12 Years Ago
Trunk merge
12 Years Ago
Merged to trunk
12 Years Ago
Fixed weapon still active after dying on listenserver
12 Years Ago
Cleaning up
12 Years Ago
Trunk merge
12 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
12 Years Ago
Cleaner way to turn maincamera off during loading
12 Years Ago
Fixed building gibs Improved network update queue with different channels
12 Years Ago
Updated ignores
12 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
12 Years Ago
Merge with trunk
12 Years Ago
Stripping unused
12 Years Ago
Trunk merge
12 Years Ago
Weapons are framerate independant again
12 Years Ago
Stability system is more stable
12 Years Ago
Merged with trunk
12 Years Ago
Fixed doors not being demolished properly
12 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge
12 Years Ago
Trunk merge
12 Years Ago
12 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
12 Years Ago
Tagged skins Fixed bear anim controller error
12 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
12 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
12 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
12 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
12 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
12 Years Ago
Merged with trunk
12 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
12 Years Ago
Assert that UpdateNetworkGroup is only called serverside
12 Years Ago
12 Years Ago
Fixed a bunch of warnings
12 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
12 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
12 Years Ago
Download icons slower (if your internet connection suuucks)
12 Years Ago
12 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties