7,315 Commits over 2,345 Days - 0.13cph!
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Ragdoll tweaks
Planner guide switching debug
Terrain map memory amount report fixes
More planner guide debugging
Fixed window bars not deploying
Theoretical fix for invisible players
Made iso noise more subtle
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Fixed stability system not marking some surrounding blocks as dirty
Some Clientside profiling
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Fixed default ragdoll parts
Removed debug line drawing
Layer culling tweaks
Enforce building skin layer
Optimizations and error fixes
Tweaked performance report
Another dumb player spawn fix
Decal shader
Perf/Memory tweaks
Fixed reporting the same crash twice
Added Ionic.Zip dependancies
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
Decal layer masks
Fixed stone constructions being made out of wood
Decal timeouts
Metal bullet hit decals
Merged decals branch to main
Gibs now have physics material setting
UnityAnalytics event with frame timings
replaced fps.graph with perf
setting perf to 2 will show more details
Fixed smoe missing materials