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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
10 Years Ago
Simplified ammo system under the hood Ammo display counter
10 Years Ago
merged to trunk
10 Years Ago
Missed this file
10 Years Ago
merged to trunk
10 Years Ago
Old save compatibility (for BuildingTest)
10 Years Ago
Merged ammo counter
10 Years Ago
Fixed up PlayerModel scene
10 Years Ago
Updating RustBuilder
10 Years Ago
This should fix a bunch of warnings in the server build
10 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
10 Years Ago
Performance Report fixes
10 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
10 Years Ago
Server Cull bush rustling
10 Years Ago
Fixed decals not retiring
10 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
10 Years Ago
Layer fixes
10 Years Ago
Dynamic batching test
10 Years Ago
Performance tweaks
10 Years Ago
Dynamic batching test 2
10 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
10 Years Ago
Server compile errorz
10 Years Ago
Fixed performance regression
10 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
10 Years Ago
fullscreen exclusive mode
10 Years Ago
Error reporting tweaks
10 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
10 Years Ago
Tweak
10 Years Ago
Entity.isClient set up properly before entity is activated
10 Years Ago
Fixed up playground map
10 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
10 Years Ago
Fixed loot window scaling
10 Years Ago
Fixed players being lootable from distance and when alive
10 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
10 Years Ago
Show server message when connection is kicked Fix for kick on connect
10 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
10 Years Ago
Updated phrases Updated lootspawn
10 Years Ago
Server exception fixes
10 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
10 Years Ago
Fixed warnings
10 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
10 Years Ago
Prefab pre-processing tweaks
10 Years Ago
Fixed some effects not playing
10 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
10 Years Ago
Build tweak
10 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
10 Years Ago
No placing sleeping bags under water