7,315 Commits over 2,345 Days - 0.13cph!
Hide blueprints when looting
Can drop items by dragging them outside of the inventory
Simplified ammo system under the hood
Ammo display counter
Old save compatibility (for BuildingTest)
Fixed up PlayerModel scene
This should fix a bunch of warnings in the server build
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
Server Cull bush rustling
Fixed decals not retiring
Removed some debug printing
Updated error report urls
Disabled river sound spam
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
Fixed performance regression
Don't run analytics in editor
Fixed error reporting sometimes failing
fullscreen exclusive mode
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
Entity.isClient set up properly before entity is activated
Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
Fixed loot window scaling
Fixed players being lootable from distance and when alive
Punish people with laggy/exploited connections (instead of the people they're playing with)
Network protocol++
Show server message when connection is kicked
Fix for kick on connect
Changed how SetupEffect so it always gets called before Awake/Start/Etc
HeldEntities can modify the view delta
HeldEntities can modify the camera
Fixed lookingAt working through terrain
Updated phrases
Updated lootspawn
Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
Strip the collider and component from MovementSoundTrigger on serverside
Prefab pre-processing tweaks
Fixed some effects not playing
MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
BuildPrefabs use deletion queue instead of doing it straight away
Show layer names in MainCamera.Distances
Fixed shakey ragdolls
Fixed chicken ragdoll having wolf bones (!)
Tweaked sign placement rules
Fixed hammer not working if clicking too fast
Fixed hammer having no impact effects
Sleeping bags use new deploy system
Sleeping bag placement is restricted better (prevent placement inside stuff exploits)
Fixed condition bar showing for some items that had condition disabled
Can place signs rotated
GizmosUtil.Draw* no longer ignores the current matrix
No placing sleeping bags under water