7,315 Commits over 2,345 Days - 0.13cph!
Fixed vitals sometimes not showing
Fixed items ejected from furnace/campfire/storagebox falling through the world
Dropped items can finally have unique models
Network/Save protocol++
Changed how InitShared/PostInitShared get called to be clearer
Fixed another sleeping bag exploit
Renamed a bunch of files
Prevent placing sleeping bag inside resources
wooden barricade boilerplate
Fixed bleeding notification not showing
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Fixed WoundingEnd bugs (thans bawng
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
Reducing the ragdoll quality (perf)
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Fixed player rendering distance
Fixed text layout on signs being inconsistent
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed some errors not getting reported
Disable Unity splash screen
Store symbols during build
Symbol progress reporting
Fixed tracers not showing
Added GetItemOptions for @helk
Moving decay.cs out of root
Added vince to the devlist