5,292 Commits over 2,345 Days - 0.09cph!
Lets not open the folder every compile
Added prereq folder - for libraries that need to be added to builds
These don't get copied to the right place on compile - so removing and manually copying the required files over
This shouldn't have been checked in
Fixed not being able to re-join server
Simplified connection auth calls
Replace SSOA with AO - which is much much faster
Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
Server now calls EndAuthSession when client disconnects
Added server console window for -batchmode mode
Server crash - following a hunch
Still crashing with no gfx card, retrying
server_console prefab was BULLSHIT (!)
Server browser functions (incomplete)
Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
Didn't save until I exited - empty prefab
Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
Networking now provides own UIDs
WorldItem (and deployable) now spawns, networks properly
Refactoring item system for simplicity
More refactoring - this one breaks everything :)
Refactoring, simplification
Module message (client -> server)
Linux = all 64bit
Windows Server = all 64bit
Updated protocol version, servers now listed on master server
Dlls from latest steam sdk, Dlls for 64bit win server/client
Capatalized HUD tabs because it looks cool
Server browser tweaks, can join game now
Removed popup console window on client
Fixed server error on invalid prefab drop
Stopped excessive server logging
Smoother player movement
Fixed ClientInit being called multiple times
Lerp the player's positions, updated tickrate
Upped player position rate to 20hz
Override player network rotation with viewangles
Proper clientside rotation lerp
Fixed oven, cooking
Added burning flag
Added OnItemChanged event for itemmodules to use