5,292 Commits over 2,345 Days - 0.09cph!
Print progress when building the navmesh
Sleep main thread while building the navmesh
Animal laggy ass is additive
Fixed "IsStopped can only be called on an active agent"
Fixed NavAgent.Stop() error
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Added Restarting, SaveCreatedTime to serverinfo output
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Update server information after restart started
Add "strst" to tags if server is pending a restart
Fixed NRE in BasePlayer.GetHeldEntity()
Scudpunk Hoodie no longer for sale, tradable, marketable
Ai should not walk through barricades
Fixed options menu dropdowns (by making them not dropdowns)
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
Fixed spinner wheel skinnablility
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
External walls block ai
External gates block ai (unless open)
Ores block ai
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
Animal attacks show hud damage indicator
Resizing every speedtree without care or consideration
Fixed spikes when removing entity
Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
Improved performance of removing from Grid<>
Balanced animal favour running in straight line
Ai should sense corpses too
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Chicken doesn't use horse footsteps
Cleaned footsteps
Increasing navmesh bounds
use Entity.WaterDepth for ai queries
Cache waterfactor, waterdepth
Fixed spawn/spawnitem not working