userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
11 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
11 Years Ago
Added ProtoBuffers project
11 Years Ago
This should fix not being able to reconnect to servers after being disconnected
11 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
11 Years Ago
More performance tools Tweaked water, fog
11 Years Ago
Signed launcher
11 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
11 Years Ago
Update server title with current player count
11 Years Ago
Turn water reflections on/off
11 Years Ago
More profile samples Fixed performance in SingletonComponent
11 Years Ago
Fixed infinite Kill Loop
11 Years Ago
Handle sending to null group gracefully
11 Years Ago
Tweaked Tick to be a bit less terrible
11 Years Ago
Fixed item remove error
11 Years Ago
Unity Grass - Get Rid
11 Years Ago
Changed to use shader fog
11 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
11 Years Ago
Other players now appear in the right clothes
11 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
11 Years Ago
Added Ducking
11 Years Ago
Player jump animations (wip)
11 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
11 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
11 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
11 Years Ago
Diagnose players apparently not being removed when disconnected + killed
11 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
11 Years Ago
Fixed player preview camera
11 Years Ago
Fixed NRE when saving
11 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
11 Years Ago
Changed to Linear color space
11 Years Ago
Removed rigidbody from Water prefab - because it doesn't need it and it might fix server perf
11 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)
11 Years Ago
Fixed console command network encoding being fucked
11 Years Ago
Moving as much Networking stuff as possible out of game code
11 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
11 Years Ago
Error prevention
11 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
11 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
11 Years Ago
Fixed NRE in Reject
11 Years Ago
This should make swimming proper work
11 Years Ago
EAC launcher update
11 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
11 Years Ago
EAC launcher fixes
11 Years Ago
Added LinearFog effect
11 Years Ago
Resource spawns as part of map load, not 5 seconds after
11 Years Ago
Debug camera
11 Years Ago
Fixed ds compile error
11 Years Ago
Changed linux build options (test)
11 Years Ago
Removed unused effects, moved GUIblur to bottom