5,292 Commits over 2,345 Days - 0.09cph!
Ladder climb animation (rough)
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Valve fixed skin issue, this is a proper fix
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Fixed NREs
Updated Manifest
Phrases
Real temporary skin fix this time
Back to temporary fix for skins not working
Updated facepunch.steamworks to latest
Theoretical "real" fix for skins issue
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed wounded/sleep anims
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Implemented Network.Read.Seek
Fixed missing scripts in some prefabs
Merged updated player animation rig
Fixed connection queue exploit
Network++
Fixed pickup menu difficulty
Item store auto pricing (based on age)
Fixed stone hatchet invisible in workshop
Fixed lootpanel missing references
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)