userGarrycancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

12 Years Ago
Fixed exception when cancelling task when no tasks exist
12 Years Ago
More HTML menu test
12 Years Ago
More HTML experiments.
12 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
12 Years Ago
Fixed not saving properly Added editor menus to load/save
12 Years Ago
Relocated HTML folder
12 Years Ago
Moving HTML stuff around a bit - using angularjs
12 Years Ago
Added Sentry error reporting
12 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
12 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
12 Years Ago
Error logger, add current dll timestamp
12 Years Ago
Fixed editor errors when running client only
12 Years Ago
Fixed bow viewmodel prefab creating errors
12 Years Ago
Only send errors once Properly complete the stack trace if it's missing
12 Years Ago
A few misc bug fixes
12 Years Ago
NRE fix #20942869
12 Years Ago
Added stacktest command Added further checks to client.connect
12 Years Ago
Error logger - always generate our own stacktrace
12 Years Ago
EAC enabled proper
12 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
12 Years Ago
less shit stack trace in errors
12 Years Ago
html menu placeholder
12 Years Ago
Updated EAC server dll
12 Years Ago
Localization framework
12 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
12 Years Ago
Updated console system to address Andre's OCD with global
12 Years Ago
Re-implemented localization
12 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
12 Years Ago
Updated translations
12 Years Ago
Better error logging. I'm going to stop fucking around with this now.
12 Years Ago
Server populate fix
12 Years Ago
Language strings
12 Years Ago
Localization Querying Lan/Friends/History
12 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
12 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
12 Years Ago
new Error Loggin URL
12 Years Ago
removed hardcoded development class
12 Years Ago
Fixed menu screen not closing when in game Removed now apparently unused menu.html
12 Years Ago
Nicer menu toggling
12 Years Ago
Updated steam native dlls
12 Years Ago
Steam Sharp - handle steam not being open without crashing
12 Years Ago
Don't refresh servers until we open the page
12 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
12 Years Ago
Added loading screen
12 Years Ago
Removed old phrase files
12 Years Ago
Re-implemented translations again
12 Years Ago
Not used
12 Years Ago
Non functional disconnect button
12 Years Ago
Hide the in game UI when in game (for now)
12 Years Ago
Defer digestion, update @ 20fps (prevents server refresh lag)