userGarrycancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

12 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
12 Years Ago
Fixed compile error
12 Years Ago
Fixed splitting/stacking not working properly clientside
12 Years Ago
Should fix players over-thinking while they're asleep
12 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
12 Years Ago
Fixed sky not being set on sun shafts
12 Years Ago
Updated TestLevel with terrain
12 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
12 Years Ago
tweaking water
12 Years Ago
Fixed server NRE when looting
12 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
12 Years Ago
Bad merge here
12 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
12 Years Ago
Fixed beltbar errors
12 Years Ago
Network grid was stupid on TestLevel
12 Years Ago
Fixed player model state not being networked
12 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
12 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
12 Years Ago
Footsteps test
12 Years Ago
Implemented Jog animations
12 Years Ago
Fixed objects getting removed
12 Years Ago
Fixed console spam
12 Years Ago
Fixed broken player collision
12 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
12 Years Ago
Rolling the protocol
12 Years Ago
Fixed long pause on joining singleplayer game
12 Years Ago
Various effect/bone/string pooling fixes
12 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
12 Years Ago
Fixed sound length not counting delay
12 Years Ago
Fixed effect position spawn
12 Years Ago
Updated native steam library
12 Years Ago
Profiling Bullshit
12 Years Ago
Linux build hunch
12 Years Ago
Adding Coherent UI base
12 Years Ago
Re-organising clothing folder
12 Years Ago
Updated steam api dll for editor
12 Years Ago
Testing html renderer
12 Years Ago
Added TransformMonitor
12 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
12 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
12 Years Ago
This should fix not being able to hear other players
12 Years Ago
Fixed string pooling sending continuously in listen server
12 Years Ago
This should fix dead players over-thinking on server
12 Years Ago
Linux native library update
12 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
12 Years Ago
Added writecfg, server.writecfg
12 Years Ago
Server performance, prevent ticks from bunching up
12 Years Ago
Added replacement menu test scene
12 Years Ago
Fixed console variables not setting (schoolboy error)
12 Years Ago
Run tick cycle every 60th instead of every 30th