5,292 Commits over 2,345 Days - 0.09cph!
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
Cleaning console command running paths
Fixed workshop broken due to tag case sensitivity
Reduced player model aim speed
Rpc calls use Unity assert
Moved some files to dll
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Disabled full stack trace (seems to be crashing the editor)
Fixed warnings, manifest, phrases
network++
fixed NRE in FixStacks
added playerseed <int> editor command
Icon positions for new skinnables
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Removed clientinfo attribute
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Made player less hunchbacky when looking down slightly
Fixed toolcupboard context menu orders
Fixed convar text output somtimes being odd
Fixed pumpkin helmet getting culled too early
Fixed poncho material
Censorship cubes are culled
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Removed SteamInventory debug
Skinnables replaced ItemType
Sped up player turn rate when moving
Fixed context menu options not being sorted
ConsoleSystem.Index.Dict is public, for modders
Fixed NRE in TerrainQuality.OnEnable on server
Fixed command line not running
Order stuff when generating code, to make it more deterministic