5,292 Commits over 2,345 Days - 0.09cph!
Grass randomizer
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
Replacing menu with HTML Menu
Tweaked grass
- Added vertex coloring
- Color fading between splats
- Color randomness
- Wind based on color (encourage blade seperation)
- Grows 2 meters underwater
- grass atlas is now greyscale
Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
I think this bit of bullshit in the error reporting is crashing Linux
Language flags
Fixed angular unsafe'ing URLs
Accidentally left the dev bar out
Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
Player model culling LODs
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
LODs, heirachy groups
Made cullgrid for procedural map smaller
Fixed client compiling errors
Added reload styles button
temporary styles for server list, loading screen
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
Fixed petur's floating ghost man problem
Fixed NREs when calling HTML functions before it's ready
Fixed command line values not being set