5,292 Commits over 2,345 Days - 0.09cph!
Removed some un-needed errors
Don't receive voice chat when dead
Large water catcher is researchable
Fixed using blueprints as ammo
Fixed invisible collectables (placeholder models)
Fixed rock particles from colliding with player collider
Fixed missing textures on key lock
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Holmzy's Law: When admins give items, announce it to the whole server in chat
Updated crash reporter URL
PrefabPrepare - check for nulls
Fix for NRE when not on a branch
Stone, wood worldmodel fixes
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
Fixed viewmodel scene button errors
Fixed bug report help not showing on new branch name
Bear meat cooks to bear meat (not wolf meat)
Fixed rogue beep sound in the menu options
Removed in-game store (opens link to Steam Item Store)
Don't remove global entities (trees, etc) from the send queue when clearing
Steamworks - new branch layout
Can melee attack + build while swimming
Error text vertex overflow (UnityUI sux)
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Boilerplate for auto muting/kicking chat spammers
Prefab prepare
Updated phrases
Disabled lazy aim
Viewmodel responsiveness tweaks
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Subtracting
12751 - NRE in MiningQuarry.Start()
Raven version use buildinfo hour float
Send the last few lines of console when reporting bugs/errors
Fixed "perf 1" not showing