userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Fixed stone hatchet having broken holdtype
11 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
11 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
11 Years Ago
protocol++
11 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
11 Years Ago
Added name tags
11 Years Ago
Tweaked quality settings Tweaked LODs on player models
11 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
11 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
11 Years Ago
Blunt concrete impact had a bullet hole quad
11 Years Ago
Don't run item commands if too far away
11 Years Ago
Fixed tree health/wood gather amounts
11 Years Ago
Tweaked GA session timeout
11 Years Ago
Compressed some textures that were probably uncompressed for a good reason
11 Years Ago
Deleted unused stuff
11 Years Ago
GA tweaks
11 Years Ago
Added F2 options for draw distance and pvt
11 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
11 Years Ago
Updated @UnityVS (works with 64bit editor now!)
11 Years Ago
Tweaked tree bark substance
11 Years Ago
Added save/load protocol
11 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
11 Years Ago
Fixed ironsights not working
11 Years Ago
Fixed building upgrade system being out of sync protocol++
11 Years Ago
Updated texture res on bolt rifle vm
11 Years Ago
Resized some textures (for sdk, github size limits)
11 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
11 Years Ago
Enabled shader stripping - lets see how much trouble this causes
11 Years Ago
Added RustNative Startup Check
11 Years Ago
Updated SteamNative
11 Years Ago
d3d9 compiler didn't like this all being in one line
11 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
11 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
11 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
11 Years Ago
Show warnigns in a different block
11 Years Ago
Fixed radiation on wolf monument Added random radiation monument
11 Years Ago
Allow blueprints to override their item's name Foundation Blueprint now shows up as a more generic "Building plan" in the craft list Placeholder blueprint icons
11 Years Ago
Added ankle/spine scale bones to player_model Added unused Removed LODGroup from root of burlap_trousers Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
11 Years Ago
Fixed burlap_trousers missing skinnedMeshRenderer
11 Years Ago
Added rotation lerp mode 2
11 Years Ago
Moved scale bones on player_model Fixed burlap_trousers prefab
11 Years Ago
Removed options from main menu
11 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
11 Years Ago
Updated cave test prefab/scene
11 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
11 Years Ago
Added radiation effects to camera Added geiger sounds
11 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
11 Years Ago
Fixed compile error
11 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
11 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)