5,292 Commits over 2,345 Days - 0.09cph!
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Updated steam libraries for dedicated server
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Fixed cursor tooltips not showing for players
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
Fixed NRE in Planner+Guide.UpdateComponent
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in RifleControl.OnClientTick
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in SkinnedMeshCollision.TraceTest
Updated UnityEngine.dll used by plugins
Added Howie's placeholder monuments
Protocol++
Fixed NRE in AtmosphericBlend
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Reverted changes to TestLevelTerrain
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Split the snapshot messages until smaller chunks
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
When kicking a user due to EAC, mention that in the reason
Fixed NRE in TickAttackTargetAction
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Debug info for player wakeup bug
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Fixed being able to place building blocks through walls
protocol++ (prefab names changed, incompatible between playforms)
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Fixed missing footsteps when moving right
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Water level should now update properly on server
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Define NOTHISPTR to 32bit windows builds for steamworks_net
Make the steamworks dll test a warning instead of an error
Fixed crafting not cancelling when dying
Send a debug console message when killed to show reason
Added developer overlay tools