5,292 Commits over 2,345 Days - 0.09cph!
Don't report errors containing "Pluton"
Fixed bugs with google analytics, debug overlay
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Thompson - added full automatic mode
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
If this doesn't fix Google Analytics I'm gonna have give up
Add console log when received respawn options (debug sleeping bag bug)
Tweaked sound compression method
Fixed pickaxe attack distance
Flicking sound assets around, hoping that it will make sounds work again
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Output Coherent Host Dir (debugging osx launch failure)
Turning water reflections off also disables edge blend and refraction
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Removed debug arrows from projectile attacks
Send ticks to nearby players using p2p
Halved voice playback delay
Melee attack uses a sphere trace test (instead of a ray trace)
Experimenting with Block editor tool
This should fix the sounds not playing.. for good!
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Generate terrain normal+height to disk, instead of at compile time
Dedicated server - always try to load the last save
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Tweaked volumes of animal sounds
Fixed footsteps being broke
changed autospawn/resources to autospawn/resource
protocol++
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
Making some textures compressed
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
Changed background scene into a scene2prefab
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Fixed background bear bullshit