5,292 Commits over 2,345 Days - 0.09cph!
Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
Fucking water texture fuck the fuck off
Reset item.removeTime on load serverside, to avoid items falling into limbo
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Fixed being able to open chat when it's disabled
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Use scaled time for client tick + lerp (timescale debugging weapons)
Don't split textures into different bundles (loadtime vs diskspace)
Include default key config on osx
Enabling LoadInBackground on sounds - to see what happens
Centralised place to Instantiate GameObjects (for better debugging/tracking)
Fixed missing linux config
Copy default config properly
Added new bindable input system
PerformanceReport format fixes
More library organisation
Moved networking base to its own dll
Moved protobuf shit to a seperate library
Client doesn't need clientinfo anymore
More accurate EAC kick messages
Get official servers from url, not from steam
Fixed revolver/bolt skins not working as they should
Added missing wooden gate icon
floor.triangle support sockets
Better outline shader
Fixed pole banner sharing icon with hanging banner
manifest, phrases, loot tables
PerformanceReport - uptime, averagefps
Making guid is empty is an error
Clear the bust flag on doors on first run, incase it was saved