userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Don't report errors containing "Pluton"
11 Years Ago
Fixed bugs with google analytics, debug overlay
11 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
11 Years Ago
Thompson - added full automatic mode
11 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
11 Years Ago
Missed a !
11 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
11 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
11 Years Ago
Tweaked sound compression method
11 Years Ago
Fixed pickaxe attack distance
11 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
11 Years Ago
Updated language files
11 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
11 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
11 Years Ago
Fixed dumb NRE
11 Years Ago
Turning water reflections off also disables edge blend and refraction
11 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
11 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
11 Years Ago
Removed debug arrows from projectile attacks
11 Years Ago
Added medicinal syringe
11 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
11 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
11 Years Ago
Experimenting with Block editor tool
11 Years Ago
This should fix the sounds not playing.. for good!
11 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
11 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
11 Years Ago
Fixed compile error
11 Years Ago
Updated builtin shaders
11 Years Ago
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
11 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
11 Years Ago
Fixed tree missing shaders
11 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
11 Years Ago
Fixed compile error in AtmosphericBlend.cs
11 Years Ago
Generate terrain normal+height to disk, instead of at compile time
11 Years Ago
Dedicated server - always try to load the last save
11 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
11 Years Ago
Removing debug output from ItemAction_Metabolism
11 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
11 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
11 Years Ago
changed autospawn/resources to autospawn/resource protocol++
11 Years Ago
Fixed player model scene
11 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
11 Years Ago
Making some textures compressed
11 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
11 Years Ago
Changed background scene into a scene2prefab
11 Years Ago
Tweaking build process
11 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
11 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
11 Years Ago
Updated to Unity5b9
11 Years Ago
Fixed background bear bullshit