5,292 Commits over 2,345 Days - 0.09cph!
Fixed building block darken health effect
Stability perf tweaks
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
Network channels
Congestion handler
Fixed not being able to pick up dropped items
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Clarified triangle index error
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
Fixed Locks not saving proper
Tweaked server console colours
merging realm fixes from radtown branch
Updated EAC (no more kicks due to steam timeouts)
protocol++
Don't throw unpushed realm errors outside of the editor
Output chat to RCON properly again
Added placeholders to flags starting from << 1 (fixes inspector)
Converting Realm.Server() to isServer where possible
Shielded exception in PlayerPrefs.SetString
Merged radtown branch to main
Store the world checksum in the save too
Protocol++
Fixed spanish translation in english phrases
Updates scenes2prefab
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Reverted testlevel to non broke version
Paper always craftable
Fixed being able to fly by opening the console
Fixed torch animation lit layers
Fixed torch effects not disabling/enabling
Reverted EAC native binary to the old .bundle format
Fixed IsDestroyed warnings in dedicated server console
Disable EAC when running server in the editor