5,292 Commits over 2,345 Days - 0.09cph!
Made ladder placement more tolerant of uneven surfaces ( like rocks )
Can place ladder even if no building permission
got rid of clovers
adjusted flower lods
Turned shadow casting off on clutter flowers/clovers
Ladder placement orientation
Lets treat prefab/asset/unity files as binary - because merging them should never happen
Ladder trigger
Ladder movement
PlayerMovement dev scene
Serverside held entities properly hidden in editor
Updated shader variants
Added Powerline pole LOD
Fixed littery sleepers
Updating error logger urls for 5.1
Hide IP addresses in statis command if not an admin/moderator
Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
Updating variants
Fixed warnings
Profiling loadtimes
env.time without args will return the time
Setting increased Profiler.maxNumberOfSamplesPerFrame
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
Custom speedtree shader for for 5.1
status command can be used by clients
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
Trying to escape shader compile hell
Asset bundle/Shader load order
New error report url
Icons
Use windows bundles on osx/linux test
Fixed stone barricade cost
Fixing cursor not working on startup
Show startup errors in bootstrap
Tweaked player LODs so they don't dissapear so soon with low lodbias
Delete old eac0.bin when generating hashes
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command