5,292 Commits over 2,345 Days - 0.09cph!
In editor etc, show english until phrases generated
Fixed server not saving stats properly
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
Language selection icon, explanation
Fixed DDraw errors since bundle change
Tweaked building components to prevent building inside rocks
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Debug Errors for P2P voice chat failures
player preview can use deferred rendering now
Updated phrases
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Tweaked slippy dropped item frictions
Hide serverside renderers in dropped items (editor)
Hide clothing particles in first person
Fixed server errors when cooking wolf meat
Fixed map being all sea for reduced graphics quality
Fixed FileSystem_Editor.LoadAll returning non distinct
Fixed selected menu items not showing properly
Item definition menu options can have conditionals, added actions, added cycles
Fixed player not cycling inventory
Fixed missing pickup icon
Candle Hat item doesn't need a backing entity
Fixed NRE in GetItemOptions
Making a bunch of other fire materials emissive
Hacking CurrentPopulation so it works properly in Asset Bundles
Added Menu.ShowOnItem
Added logic for BoneRetarget ( for clothing items to attach entities to bones )
BaseNetworkable automatically verifies PrefabID
Moved GetItemOptions to BaseEntity
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Pay attention to map size when in EnforceLimits
Removed debug info about texture creation
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Goosey has been committing to the wrong branch :S