5,292 Commits over 2,345 Days - 0.09cph!
Tweaks menu - timings boilerplate
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
Map v1 (just fog of war, no drawing yet)
Code lock fixes
Goosey's animal LODs
Allow chatting while spectating
Fixed cached menu not updating disabled status (to main)
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Editor loadout chooser persistance
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Editor loadouts rust/wiki/Editor-Loadouts
Fixed NRE on server when reading client empty string
started AssetGallery scene
More texture size limits
Runtime texture names
Removing sound object recycling (we will do better than this)
Fixed NREs in water on server