userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Texture sizes
10 Years Ago
Texture size tweaks
10 Years Ago
Tweak rendering distances
10 Years Ago
Updated error report urls
10 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
10 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
10 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
10 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
10 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
10 Years Ago
EAC update
10 Years Ago
New stairs icons
10 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
10 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
10 Years Ago
Let player walk up the new steepish stairs
10 Years Ago
Disabled animation import on building blocks
10 Years Ago
Fixed fog in ViewModels scene Fixed missing trees in PlayerModel Deleted a bunch of unused crap
10 Years Ago
Compile error
10 Years Ago
TerrrainPathConnect error in TestLevel
10 Years Ago
Tweaked dev item give screen
10 Years Ago
restart command can take a reason
10 Years Ago
Fixed corpse looting Dev/Admin - press F5 to see info on what looking at Ragdoll react to bullet/hit
10 Years Ago
Fixed not always admin in editor (for proper) Fixed GameTrace hitting triggers Fixed server projectile not getting cleaned in editor
10 Years Ago
EAC latest
10 Years Ago
Added Vince's L/U type stairs
10 Years Ago
And the same for foundation triangle/steps
10 Years Ago
Foundations use old block collisions until mesh is fixed
10 Years Ago
Window bars collider changes properly (apart from toptier but it's on Vince's list)
10 Years Ago
Fixed building effects not showing
10 Years Ago
Forgot to network++
10 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk
10 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
10 Years Ago
Fixed not failing to connect properly when server full
10 Years Ago
Fixed some blueprints being usable in belt bar
10 Years Ago
Player is always a developer in editor
10 Years Ago
Fixed player animation params sometimes being infinity
10 Years Ago
Fixed paint wrapping
10 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
10 Years Ago
Decal shader ignores uv < 0
10 Years Ago
Merged MeshPaint into main
10 Years Ago
Debugging tools
10 Years Ago
memory leak tests
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Updated symbols
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Clientside IsDeveloper() fixes
10 Years Ago
Fixed parachute cull distance
10 Years Ago
Speedtree perf tweaks
10 Years Ago
Update native libraries
10 Years Ago
Fixed server autoupdating on startup