5,292 Commits over 2,345 Days - 0.09cph!
Updated image storage, less greedy, sqlite db
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng
Fixed skins not showing in front page inventory
Added setSlotFromSiblingIndex to ItemIcon
Added BaseEntity.OnStartBeingLooted
Native networking library cleanups
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Missing loot table meta file
Fixed player active weapon not always updating for other players
Show different message on research table when blueprint in item slot
Fixed server browser not refreshing on game startup
Fixed workshop/market buttons not opening
Item name/descriptions spelling/consistency
Fixed default+black beenies being exactly the same
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed signs not destroying
Fixed takedamage_hit going to all players
Disabled audio.speakers (causing crash)
Just disable Mono mode - because that seems to be the one that's crashing
Somehow managed to introduce a bug while adding one line of code
Include all bundled prefabs in the manifest (should fix high wall placement)
HIgh wooden wall is researchable, loot spawns very rarely
fixed manifest building fuckup
Fixed google analytics spam
Fixed steam inventory schema not using the skins to generate
fixed hat.beenie short name
Fixed player teleport bug/exploit
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Updated RustNative (with linux sqlite fix)
Server queries share the gameserver port
Fixed showing PCGamer on menu
Steam Inventory cleanup, refactors
Added InspectorEx base