5,292 Commits over 2,345 Days - 0.09cph!
Fixed projectile firing exceptions
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating
Fixed computer exploding when dragging stuff into a loot panel
Fixed gathered resource being awarded to the weapon instead of the player
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Added Gibbing (tier0 wall only right now)
Fixed UI voice icon getting stuck on screen
Can repair building blocks with hammer (costs resources)
Made the weapon code more linear
network protocol++
Fixed array index error in AmbienceManager
Stripped out all the Realm bullshit (and there was a lot of it)
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Simplified player belt code
Aded fail safe to viewmodel holstering
Cleaning/Refectoring
Network protocol++
Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
Fixed chat not hiding when switched off in F2 menu
Fixed server compile error
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
Disabled chat debug spammer :0
Removed shadow/outline from chat to fix perf issues
Fixed inventory perf issue (especially apparent when firing a weapon)
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
save protocol++ (condition system)
Holding Alt looks behind you
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Added building privilege notices
Fixed jackets having empty skinned mesh renderers
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Fixed infinite loop crash
Can only sprint forwards
Can't melee attack when sprinting
Added conditionRepairable to item defs
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
Generated loot recepies with new items