5,292 Commits over 2,345 Days - 0.09cph!
lazy aim - dynamic crosshair position, smoother, deadzone
Wrongly assumed that code copied and pasted from stackoverflow worked
Lazy tweak per viewmodel
No/Less lazy on ironsights
sqlite corruption catcher
Ladders no longer bypass building permission, have increased health
Giving petur his ctrl-shift-F back
Updated item descriptions from google docs
Manifest, loot tables, schema
Tweaked pumpkin plant survival rates
Fixed pumpkin plant collision
Fixed error reporting issue
Fixed viewmodel angles on head look
tweaks
disable lazy aim for hands and stuff
Fixed friends list not clearng old friends
Fixes NRE in news source
Fixed NRE in trackir commands
Disabled some error reports (server mods, FMOD errors)
Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
Network++ (can't remember whether I did this already)
Loot tables, phrases, manifest
Fixed dropping blueprint on item sometimes combining/stacking them
Player spawn fix (Awake isn't called until spawn on the client anymore)
Fixed some missing weapon attachment points
Silencer world model
Parenting fixes (to help avoid spectator offset fuckups)
Fixed not being to drag out of 1st weapon mod slot
No crosshair stuff when spectating
Server send spectated entity immediately when begin spectating
Leave old visgroups AFTER joining new ones
Tweaked viewmodel to reduce jitter
Client disconnect error fix
Fixed attachment points on pump shotgun + thompson
If spectating in first person use player eye angles
Fixed 3rd person spectator offset
In eye view for specator uses correct eye bone
Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement
camlerp convar alters lerp for dev camera
Keypad plus and minus change quality level, multiply toggles HUD
Coldbreath only shows when players are close enough to see it
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
Fixed buildings not dropping gibs