5,292 Commits over 2,345 Days - 0.09cph!
Fixed RustBuild not always reporting build errors properly
Merging UI Reboot into main
Texture size/compression tweaks
Fixed water shader errors
Fixed ragdoll errors on u5b21
Reverted water breaking changes
Undone maxunack checks (should fix client input freeing)
Lowered default maxunack, multichannel snapshots
Spawner code formatting/cleanup
Should fix item warnings on server load
Use unacknowledged message count to work out if we're congested
Server timeout tweaks
Fixed compile error
Added removemoderator
Added removeowner
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect
Updated Lidgren to latest
Tweaked variables
Fixed bug in OnEnteredVisibility
Fixed errors in PlayerModel scene
Disabled world checksum kick, logging instead
RustBuilder - log exitcode with log file extract
Fixed some blueprint weirdness
Fixed cargo plane not networking its position
Building block guide now uses the right skin
Fixed building block placement being akward, broken
Client - also output warning on map checksum join error
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Disable EAC when running server in the editor
Fixed IsDestroyed warnings in dedicated server console
Reverted EAC native binary to the old .bundle format
Fixed torch effects not disabling/enabling
Fixed torch animation lit layers
Paper always craftable
Fixed being able to fly by opening the console
Reverted testlevel to non broke version
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players