userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Workqueue profiling
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
time and physics convars for server owners
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
Player prefab performance test
10 Years Ago
Temporarily preventing sending network update on stability var change
10 Years Ago
Entity list Entity stats
10 Years Ago
Setting up console window to host other developer tools
10 Years Ago
Another IsNaNOrInfinity check in AILocomotion
10 Years Ago
WorkQueue performance tweak
10 Years Ago
UpdateSurroundingsQueue profiling
10 Years Ago
globalchat enabled by default More server console tweaks/fixes
10 Years Ago
Tweaking console newline behaviour
10 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
10 Years Ago
Guards against NaN/Infinity vectors and added warnings
10 Years Ago
Don't re-network updated stability value unless it changed
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
Reverted to previous lidgren version
10 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
10 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
10 Years Ago
Updated builder to use b18
10 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Bunch of clientside profiling
10 Years Ago
network grid tweak
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
More low level network message writing
10 Years Ago
Added server.compression to turn network compression on/off
10 Years Ago
Added timewarnings to stability system
10 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
10 Years Ago
Network tweak
10 Years Ago
Made walls face outwards properly by default Fixed ore texture
10 Years Ago
Check before adding position update
10 Years Ago
Fixed server info modal closing
10 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
10 Years Ago
Fixed "server is closing" error
10 Years Ago
Fixed rock textures
10 Years Ago
Fixed compile error
10 Years Ago
Server log now shows reason for disconnect