userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
Bullshit
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
merging realm fixes from radtown branch
10 Years Ago
Tweaked server console colours
10 Years Ago
Fixed Locks not saving proper
10 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
10 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
Renamed a few files
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Clarified triangle index error
10 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
10 Years Ago
Server logging
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
Exception fixes
10 Years Ago
Updated developer list
10 Years Ago
Network channels Congestion handler
10 Years Ago
Fix for Fix
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
10 Years Ago
Fixed missing walls etc
10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
10 Years Ago
Server diagnostics
10 Years Ago
More work queue optimizations
10 Years Ago
inGroundPathQueue = true