5,292 Commits over 2,345 Days - 0.09cph!
Fixed large woodbox slot count
Fixed ore resource counts
Fixed chick cluck volume
Fixed flesh attack volume
Tweaking event schedule to make sure we don't have multiple running
Switched console to UnityUI
Fixed block health network order weirdness
Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
Locks now have deployment guides
Fixed hammer highlight not drawing walls properly
Bunch of missing meta files
Fixed crosshair missing sprite
Genericizing deployment guides
Fixed boner in SendEntityUpdate
Don't try to run unconnected player's network queue
More profiling stuff
Converted lock deployment method to new weapon system (can deploy using primary fire again)
Fixed stringpool collision error with RPCs
Protocol++
Fixed tooltip not updating when the options changed
Fixed tooltip getting stuck on screen
Moved camera blur effects to a sub-camera
Fixed active belt icon being 'sticky'
Updated phrases
Added server.save
Calling quit on the server does a final save
Fixed sleeping bag respawn sometimes not offerered when it should be
Console death message show if killed by hunger etc
Fixed backing out of cupboard area exploit
Fixed bullet hit effects sometimes not being where you'd think they'd be
Removed/Fixed dedicated server Item.SetParent warning
Tweaked physics timings
Added client.lerp var for debug
Tweaked how Lerp works (now smoother)
Fixed shiny textures
Fixed broken/missing sand texture in TestLevel
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
Toned down head swing/bounce effects on melee weapons
Fixed the entire networking system "pissing the bed" when switching weapons
Fixed skinnedmesh collision detection sometimes "fucking up"
Fixed CameraMan rotation being "shit"
Fixed time/date not progressing
Added spawnhandler stuff to report command
Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
Debug spawns and hurts when developer > 1
Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
Increased ore/stone count
Locks now deployable again (quick fix)
Fixed melee attacks sometimes striking twice
Fixed shot arrows spawning at 0,0,0 instead of where they landed
Cleaned GameTrace
Fixed bullets/melee attacks sometimes not hitting when they should
Removed PlayerCollision (unused)
Removed hitbox, hitsphere (unused)
Tweaked DDraw/ConsoleSystem
Fixed gathering (probably)
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
Merged weaponrefactor into main
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
Missing Profiler.EndSample()s
Removed Debug.Logs from AudioRanomizer >:(
Fixed not being able to melee attack doors
Fixed EAC warning not showing
More crazy profiling
Made crafting times server lag independant
More profiling
Disregard empty chats
Tweaked tickrates