userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
10 Years Ago
Profiling player join
10 Years Ago
Server perf tweaking
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
10 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
10 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
10 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
10 Years Ago
Moved camera blur effects to a sub-camera
10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
10 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
10 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
10 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
10 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
10 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
10 Years Ago
Toned down head swing/bounce effects on melee weapons
10 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
10 Years Ago
Fixed time/date not progressing
10 Years Ago
Limited networking fixes
10 Years Ago
Added spawnhandler stuff to report command
10 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
10 Years Ago
Debug spawns and hurts when developer > 1
10 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
10 Years Ago
Increased ore/stone count
10 Years Ago
Locks now deployable again (quick fix)
10 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
10 Years Ago
Debug info for hurt
10 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
10 Years Ago
Tweaked DDraw/ConsoleSystem
10 Years Ago
Fixed gathering (probably)
10 Years Ago
Touched some prefabs
10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
10 Years Ago
Fixed EnvSync error
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Updated ignores
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates