5,292 Commits over 2,345 Days - 0.09cph!
Updating properties on models so materials don't get re-created on import
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Fixed some broken materials
More fighting with CoherentUINet.dll
Re-compiled plugins with new UnityEngine.dll
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Fixing CoherentUINet.dll complete fuckabout
Changed render-path to new deferred
Disabled motion blur properly, in effects convars
Player materials
Disabled Amplify Motion until D can fix it for U5
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
64bit Steam DLL for playing in the editor
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Fixed menu not showing up
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Updated :CoherentLabs from 1.8.4 to 2.3.0
Print position when deleting entity because of invalid position
Can now build walls on walls
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Adding culling/LODing to floor/foundation/wall
Animal collision perf fix
Show server name in branding
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
Tweaked UpdateCollisionBounds for performance
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Added ammo_pistol, pistol_revolver
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe