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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
10 Years Ago
Placeholder art for locks
10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
10 Years Ago
Merged
10 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
10 Years Ago
added tools>update>phrases Updated phrases
10 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
10 Years Ago
Merged with trunk
10 Years Ago
Code entry dialog RPC arguments CodeLock menus
10 Years Ago
Fixed blueprints sometimes not loading in editor
10 Years Ago
Cleaned up protobuffer files Removed a bunch of debug output KeyLock/CodeLock save their codes properly
10 Years Ago
Server compile fixes
10 Years Ago
Toggle lock based on locked/unlocked
10 Years Ago
Locked saved properly
10 Years Ago
Door open/close working Cleaned up building prefab names Removed deployed_door item (now redundant) BaseEntity flags are now networked properly
10 Years Ago
Key crafting, locking, unlocking Fixed battery being craftable
10 Years Ago
Fixed some errors not logging
10 Years Ago
Error logger fudge
10 Years Ago
Touching MenuBackground + music
10 Years Ago
Merged to trunk
10 Years Ago
Door/Lock interactions
10 Years Ago
BaseEntity Slots
10 Years Ago
Handle BaseEntity RPC Add RPC names to GameManifest
10 Years Ago
New branch for item system unfuck
10 Years Ago
EAC update
10 Years Ago
EAC client status
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Global tree experiment
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Touching all the audio files
10 Years Ago
Updated basic building parts fbx
10 Years Ago
Building components tests
10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
MiniRaven fixes
10 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
10 Years Ago
Increased water temperature Reduced lung capacity Reduced stomach capacity Increased self drying ability Made water surface visible from underneath again
10 Years Ago
Dropped items now have real physics, shouldn't fall through walls etc Fixed held item being removed when trying to drop Players drop their held item properly when killed
10 Years Ago
Fixed broken leg on player preview Player preview doesn't need to use chroma-keying anymore
10 Years Ago
on/off param (for torch)
10 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better
10 Years Ago
Prefabs -> Update now rebuilds clothing collisions Fixed some clothing bones not being registered properly, leading to warnings/errors in console
10 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
10 Years Ago
Add event hash to error report to avoid grouping similar errors
10 Years Ago
Avoid issues by lowercasing created entity names
10 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++