7,315 Commits over 2,345 Days - 0.13cph!
Fixed NRE in chat system
Added server.globalchat convar
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
Pie menu transition animations
Fixed serialization bug in tool cupboard
Removed debug output
Also hude the HUD if dead or in debug camera mode
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Fixed block skins being deleted on level change, leading to NREs
All the stuff I should have fixed before merging but forgot
Merged construction2 into trunk
Get phrases from block grades too
Demolish 4x faster
Updated phrases
Pie menu disabled items, some phrases
Pie menu defaults, fixed key repeating
Overlay tweaks, foundation conditionals
Building block placement and upgrade costs
Added terrible looking overlay on building low health (removed health bars)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Made conditional models work with new build system (wip)
Terrible looking health bars
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Initial stats balance for building components
Fixed placement guide not working
Converted remaining elements to new system
More building block conversions
Missed some rustle colliders
Tweaked creation order of loaded entities
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
Pie menu placeholder sounds
Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
Some placeholder building component icons
Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases