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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Fixed NRE in chat system Added server.globalchat convar
11 Years Ago
Tweaking physics variables for dedicated server
11 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
11 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
11 Years Ago
Updated to beta 13
11 Years Ago
Pie menu transition animations
11 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
11 Years Ago
Also hude the HUD if dead or in debug camera mode
11 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
11 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
11 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
11 Years Ago
Fixed block skins being deleted on level change, leading to NREs
11 Years Ago
Compile fix
11 Years Ago
All the stuff I should have fixed before merging but forgot
11 Years Ago
Merged construction2 into trunk
11 Years Ago
Protocol++
11 Years Ago
Merge fixups
11 Years Ago
Merged with trunk
11 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
11 Years Ago
Pie menu disabled items, some phrases
11 Years Ago
Pie menu defaults, fixed key repeating
11 Years Ago
Building health tooltip
11 Years Ago
Overlay tweaks, foundation conditionals
11 Years Ago
Building block placement and upgrade costs
11 Years Ago
Added terrible looking overlay on building low health (removed health bars)
11 Years Ago
Simplified usage of model conditions Added condition models for wall/window/doorway corners
11 Years Ago
Trunk merge
11 Years Ago
Made conditional models work with new build system (wip)
11 Years Ago
Hammer block highlighter
11 Years Ago
Terrible looking health bars
11 Years Ago
Demolish option Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
11 Years Ago
Health Creeper Strip CommentComponents Removed InstanceCounted baseclass
11 Years Ago
Trunk merge
11 Years Ago
Initial stats balance for building components
11 Years Ago
Fixed placement guide not working
11 Years Ago
Converted remaining elements to new system
11 Years Ago
More building block conversions
11 Years Ago
Merged with trunk
11 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
11 Years Ago
protocol++
11 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
11 Years Ago
Made LODs more forgiving
11 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
11 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
11 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
11 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
11 Years Ago
Pie menu placeholder sounds
11 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
11 Years Ago
Some placeholder building component icons
11 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases