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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
10 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
10 Years Ago
Missed a !
10 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
10 Years Ago
Thompson - added full automatic mode
10 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
10 Years Ago
Fixed bugs with google analytics, debug overlay
10 Years Ago
Don't report errors containing "Pluton"
10 Years Ago
Added developer overlay tools
10 Years Ago
Send a debug console message when killed to show reason
10 Years Ago
Fixed crafting not cancelling when dying
10 Years Ago
Make the steamworks dll test a warning instead of an error
10 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
10 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
10 Years Ago
Testing u5b7
10 Years Ago
Water level should now update properly on server
10 Years Ago
Tools/Update Clothes Models checks for prefabs without colliders Fixed burlap shirt not having a collider Made attack traces more accurate (wip)
10 Years Ago
Fixed missing footsteps when moving right
10 Years Ago
Remove player from sleeper list when killed Throw warning when got sleeper that isn't sleeping Fix GoogleAnalytics not working
10 Years Ago
protocol++ (prefab names changed, incompatible between playforms)
10 Years Ago
Fixed being able to place building blocks through walls
10 Years Ago
Fixed door not having level skin textures (placeholders) Fixed lock dissapearing when upgrading/downgrading a door
10 Years Ago
Debug info for player wakeup bug
10 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
10 Years Ago
Fixed NRE in TickAttackTargetAction
10 Years Ago
When kicking a user due to EAC, mention that in the reason
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
10 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
10 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
10 Years Ago
Split the snapshot messages until smaller chunks
10 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
10 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
10 Years Ago
Reverted changes to TestLevelTerrain
10 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Added Howie's placeholder monuments Protocol++
10 Years Ago
Updated UnityEngine.dll used by plugins
10 Years Ago
Fixed NRE in SkinnedMeshCollision.TraceTest
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed rare EasyAntiCheat initialization error Enabled EAC for OSX/Linux
10 Years Ago
Fixed NRE in RifleControl.OnClientTick
10 Years Ago
Fixed NRE in ConstructVision.OnObjectRemoved
10 Years Ago
Fixed NRE in Lidgren.Client.Cycle
10 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent
10 Years Ago
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
10 Years Ago
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
10 Years Ago
Fixed NRE
10 Years Ago
Fixed cursor tooltips not showing for players
10 Years Ago
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet