7,315 Commits over 2,345 Days - 0.13cph!
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Thompson - added full automatic mode
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed bugs with google analytics, debug overlay
Don't report errors containing "Pluton"
Added developer overlay tools
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Water level should now update properly on server
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Fixed missing footsteps when moving right
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
protocol++ (prefab names changed, incompatible between playforms)
Fixed being able to place building blocks through walls
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Debug info for player wakeup bug
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Fixed NRE in TickAttackTargetAction
When kicking a user due to EAC, mention that in the reason
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Split the snapshot messages until smaller chunks
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Fixed cursor tooltips not showing for players
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet