7,315 Commits over 2,345 Days - 0.13cph!
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Tweaked quality settings
Tweaked LODs on player models
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Fixed stone hatchet having broken holdtype
Fixed sleeping bag owner id not surviving a load
Fixed hammer hitting slow
Fixed all compile warnings (apart from inconsistent newline bullshit)
Removed some unused shaders
Added script to find unused shaders (which is mostly useless)
Dropping items now uses player eye angles properly
Fixed prefab warning when prefab has caps in name
Don't report each attack (performance)
Fixed not being able to walk up stairs (made collider convex)
Fixed craft cancel refund dupe exploit/bug
Updating native libraries (should fix linux issues)
Updated project to Unity5b5
Changed voice playback method, but it isn't working
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added server -autoupdate command line
Fixed server tracking code having a trailing space
Undone another one of Scott's crazy commits
Fixed compile warnings in torch anim controller
Added GA to server too
GA now reports memory, average fps
Added convars to adjust physics iterations, physics steps at runtime
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Fixed floor triangle having a square collider (thanks hamiltonfed)
Updated Lidgren
Testing different lerp method for player positions
Loadtime reporting, current screen reporting, crafting reporting
Deleting cfg folder added by Scott
Log connections, disconnections with Google
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Adding Google Analytics test
Fixed stone hatchet - good job dyngnosis on reddit, you win
Give items back on cancelling craft
Cancel crafting on die
Fixed sleep inside spectator exploit
Fixed hazmat suit making the player invunerable
Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
Fixed supply drop not dropping
Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
Added triangular floor peice
Wolf meat is now proper cookable
Added mesh colliders to hazmat suit parts