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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
10 Years Ago
Tweaked quality settings Tweaked LODs on player models
10 Years Ago
Added name tags
10 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
10 Years Ago
protocol++
10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
10 Years Ago
Fixed stone hatchet having broken holdtype
10 Years Ago
Fixed sleeping bag owner id not surviving a load
10 Years Ago
Fixed hammer hitting slow
10 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
10 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
10 Years Ago
Don't report each attack (performance)
10 Years Ago
Fixed not being able to walk up stairs (made collider convex)
10 Years Ago
Fixed craft cancel refund dupe exploit/bug
10 Years Ago
Updating native libraries (should fix linux issues)
10 Years Ago
Updated project to Unity5b5
10 Years Ago
Update prefab names
10 Years Ago
Changed voice playback method, but it isn't working
10 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
10 Years Ago
Added server -autoupdate command line
10 Years Ago
Fixed server tracking code having a trailing space
10 Years Ago
Whitelisting IPs
10 Years Ago
Undone another one of Scott's crazy commits
10 Years Ago
More usable perf logging
10 Years Ago
Fixed compile warnings in torch anim controller
10 Years Ago
Added GA to server too GA now reports memory, average fps
10 Years Ago
Added convars to adjust physics iterations, physics steps at runtime
10 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
10 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
10 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
10 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)
10 Years Ago
Updated Lidgren Testing different lerp method for player positions
10 Years Ago
Compile fix
10 Years Ago
Loadtime reporting, current screen reporting, crafting reporting
10 Years Ago
Deleting cfg folder added by Scott
10 Years Ago
Log connections, disconnections with Google
10 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
10 Years Ago
Adding Google Analytics test
10 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
10 Years Ago
Give items back on cancelling craft Cancel crafting on die
10 Years Ago
Fixed sleep inside spectator exploit
10 Years Ago
Fixed hazmat suit making the player invunerable
10 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
10 Years Ago
Fixed supply drop not dropping
10 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
10 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
10 Years Ago
Added hazmat suit parts
10 Years Ago
Added mesh colliders to hazmat suit parts