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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Added P2P networking Made voice chat use P2P networking Made voice chat work Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4 protocol++
10 Years Ago
Wolves and Bears now attack Generisized GameSignal stuff Protocol++
10 Years Ago
Fixed hammer world model prefab Demolish weapons are now more/less proficient towards different building levels Slowed rock attack time Rock does less damage
10 Years Ago
Updated steam libraries for dedicated server
10 Years Ago
Don't report [EAC] Authed when they've just been kicked Reject joins with obviously invalid steamids
10 Years Ago
Fixed connecting from server list (changed with steamworks_net)
10 Years Ago
Updated steam libraries to sdk 1.31
10 Years Ago
Fixed burlap trousers again
10 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Fixed compile error
10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Added radiation effects to camera Added geiger sounds
10 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
10 Years Ago
Updated cave test prefab/scene
10 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
10 Years Ago
Removed options from main menu
10 Years Ago
Moved scale bones on player_model Fixed burlap_trousers prefab
10 Years Ago
Added rotation lerp mode 2
10 Years Ago
Fixed burlap_trousers missing skinnedMeshRenderer
10 Years Ago
Added ankle/spine scale bones to player_model Added unused Removed LODGroup from root of burlap_trousers Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
10 Years Ago
Allow blueprints to override their item's name Foundation Blueprint now shows up as a more generic "Building plan" in the craft list Placeholder blueprint icons
10 Years Ago
Fixed radiation on wolf monument Added random radiation monument
10 Years Ago
Show warnigns in a different block
10 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
10 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
10 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
10 Years Ago
d3d9 compiler didn't like this all being in one line
10 Years Ago
Updated SteamNative
10 Years Ago
Added RustNative Startup Check
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
10 Years Ago
Resized some textures (for sdk, github size limits)
10 Years Ago
Updated texture res on bolt rifle vm
10 Years Ago
Fixed building upgrade system being out of sync protocol++
10 Years Ago
Fixed ironsights not working
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
Added save/load protocol
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
GA tweaks
10 Years Ago
Deleted unused stuff
10 Years Ago
Compressed some textures that were probably uncompressed for a good reason
10 Years Ago
Tweaked GA session timeout
10 Years Ago
Fixed tree health/wood gather amounts
10 Years Ago
Don't run item commands if too far away
10 Years Ago
Blunt concrete impact had a bullet hole quad
10 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose