7,315 Commits over 2,345 Days - 0.13cph!
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Updated steam libraries for dedicated server
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed connecting from server list (changed with steamworks_net)
Updated steam libraries to sdk 1.31
Fixed burlap trousers again
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Added radiation effects to camera
Added geiger sounds
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Updated cave test prefab/scene
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Removed options from main menu
Moved scale bones on player_model
Fixed burlap_trousers prefab
Added rotation lerp mode 2
Fixed burlap_trousers missing skinnedMeshRenderer
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
Fixed radiation on wolf monument
Added random radiation monument
Show warnigns in a different block
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Fixed slippy terrain (give terrain a generic physic material)
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
d3d9 compiler didn't like this all being in one line
Added RustNative Startup Check
Enabled shader stripping - lets see how much trouble this causes
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Updated texture res on bolt rifle vm
Fixed building upgrade system being out of sync
protocol++
Fixed ironsights not working
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Tweaked tree bark substance
Updated @UnityVS (works with 64bit editor now!)
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Added F2 options for draw distance and pvt
Compressed some textures that were probably uncompressed for a good reason
Tweaked GA session timeout
Fixed tree health/wood gather amounts
Don't run item commands if too far away
Blunt concrete impact had a bullet hole quad
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose