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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Hatchet, Boneknife, Pickaxe should be functional - even if the animations are kind of odd
11 Years Ago
BuildingTest scene
11 Years Ago
Added triangle shaped foundation (test) http://files.facepunch.com/garry/2014/September/12/1410522651.jpg
11 Years Ago
Adding a bunch of primitive meshes - for placeholding, prototyping
11 Years Ago
Added ragdoll testing scene
11 Years Ago
Fixed server not saving config files on quit
11 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
11 Years Ago
Added delay to melee attacks Fixed bolt rifle ironsights being wrong ViewModel.scene: Viewmodel switching button list ViewModel.scene: Right click look around, wsad move ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event ViewModel.scene: Selects animation on viewmodel change in editor ViewModel.scene: Remembers last open viewmodel Converted rock, torch, hammer melee viewmodels to new system
11 Years Ago
Log parser more compatible
11 Years Ago
Trim newline in stack trace
11 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
11 Years Ago
Undone compile fix (upgrade to u5b3)
11 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
11 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
11 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
11 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
11 Years Ago
Weapon animations no longer use triggers - this prevents small delays on firing etc Changed states in the weapon animations (state must be named attack, attack2, reload etc) Wooden Door Key costs 50 wood (down from 200) Hammer now has a holdtype
11 Years Ago
Fixed moderators/owners not being properly marked
11 Years Ago
Crash reporter - scan for crash folders, report crashes from them
11 Years Ago
Crash reporter: clean up reported logs
11 Years Ago
Crash report fixes
11 Years Ago
Attempt to detect and report crashes in previous runs
11 Years Ago
Added option to compile debug 64bit windows client
11 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
11 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
11 Years Ago
Forgot launcher code
11 Years Ago
Build a 64bit windows version, for 64bit windows Updated EAC launcher/server to latest version Added Steam installscript for EAC
11 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
11 Years Ago
Added Metal Facemask
11 Years Ago
Added bucket helmet Added coffee can helmet
11 Years Ago
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
11 Years Ago
"Tools/Update Clothes Models" now changes max texture size to 4096 too
11 Years Ago
Disable dynamic znear in playermodel scene
11 Years Ago
Restoring deleted weapon files (goosey strikes again)
11 Years Ago
Made torch normal maps normal maps
11 Years Ago
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
11 Years Ago
Cleaning up unused materials
11 Years Ago
Reverted CoherentUI to software only (hardware acceleratred mode is laggy, wants vsync) Re-enabled dynamic znear
11 Years Ago
Fixed burlap shirt again
11 Years Ago
Tweaked HTML zoom Tweaked belt bar
11 Years Ago
reverted burlap_shirt (did the same thing that I did earlier but didn't set the default material to Flesh)
11 Years Ago
re-added collision component to burlap-shirt
11 Years Ago
Fixed ItemAction_Replace not working properly if the container was full
11 Years Ago
Enabled HTML hardware rendering (test) Fixed death intro not working Fixed player_movement leak on death
11 Years Ago
Fixed compile errors
11 Years Ago
Reverted Alex's broken burlap shirt commit
11 Years Ago
Started work on deathscreen Fade into deathscreen (wip) Randomly drop held item when killed Switch to third person when killed, rotate around ragdoll Hide viewmodel when dead Fixed local player ragdoll being crazy fucked up on spawn because of their local collider Tried to fix ragdoll LODS, but I don't think it's working that great - will revisit
11 Years Ago
Fixed dead players not leaving the server when disconnected Fixed player still visible when ragdoll is created
11 Years Ago
Global message "ClientDisconnect" is send to everything when client is disconnecting from server
11 Years Ago
Fixed NRE in BaseCorpse.Save Added BaseEntity.IsValid Fixed NRE in Builder module