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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Moved grass impact effect prefab to right place
10 Years Ago
Added right click plan switching, makes building less terrible
10 Years Ago
Added profiler blocks around all server raytraces
10 Years Ago
Transform monitor tweaks, report
10 Years Ago
Started right click build component menu
10 Years Ago
Added tick number to network messages (not used for anything yet)
10 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
10 Years Ago
Don't know why this exists, deleting
10 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
10 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
10 Years Ago
Fixed server NRE's in NetworkSleep
10 Years Ago
Profile triggers Use shitter physics on server
10 Years Ago
Added stairs Added Scott's temporary placeholder models
10 Years Ago
Added hotspot snapping for area placements
10 Years Ago
Upper floors
10 Years Ago
Foundations are now flat again Added windows and doors
10 Years Ago
Fixed headshots sometimes not working
10 Years Ago
Implemented torch holdtype
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
10 Years Ago
Fixed rotation not syncing proper
10 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
10 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
10 Years Ago
Player model dev scene tweaks
10 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
10 Years Ago
Implemented alex's torch viewmodel animations
10 Years Ago
Torch world model
10 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
10 Years Ago
Fixed FindBone not always working
10 Years Ago
Diagnosing network jumpiness
10 Years Ago
Fixed bolt action attack sound being incredibly loud
10 Years Ago
Fixed awesome server crash when dropping an item on itself
10 Years Ago
This should fix EAC kicking family borrowed accounts
10 Years Ago
Protocol++
10 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
10 Years Ago
Swap item positions by dropping on other items
10 Years Ago
Clear holdtype if sleeping
10 Years Ago
When sending effects attached to an entity, use the entity's network group
10 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
10 Years Ago
protocol++
10 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
10 Years Ago
Fixed Bill killing himself
10 Years Ago
Fixed NRE in UpdateNetworkGroup
10 Years Ago
Added SceneToPrefab system (see readme for details)
10 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
10 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
10 Years Ago
Forgot proto increase
10 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
10 Years Ago
EAC error message update