7,315 Commits over 2,345 Days - 0.13cph!
Moved grass impact effect prefab to right place
Added right click plan switching, makes building less terrible
Added profiler blocks around all server raytraces
Transform monitor tweaks, report
Started right click build component menu
Added tick number to network messages (not used for anything yet)
Warning when transform changes (a lot) with collider and no rigidbody
Don't know why this exists, deleting
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Fixed server NRE's in NetworkSleep
Profile triggers
Use shitter physics on server
Added stairs
Added Scott's temporary placeholder models
Added hotspot snapping for area placements
Foundations are now flat again
Added windows and doors
Fixed headshots sometimes not working
Implemented torch holdtype
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Added server report command (creates debug txt file with object counts etc)
Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
Fixed rotation not syncing proper
Fixed loading text not updating
Added events/server_schedule system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
Fixed invisible clothes
Added cargoplane and supply drop models
Player model dev scene tweaks
Added PlayerModel scene and devtools
Reorganised clothes prefabs into 5 slots
Tweaked clothes/skin materials
Implemented alex's torch viewmodel animations
Should see other player's projectiles
Fixed shoot effects being destroyed when changing weapons
Fixed FindBone not always working
Diagnosing network jumpiness
Fixed bolt action attack sound being incredibly loud
Fixed awesome server crash when dropping an item on itself
This should fix EAC kicking family borrowed accounts
Fixed holdtype not being networked properly
Fixed stringpool error if string is null
Fixed attached effects position weirdness
Fixed networked effects normal being wrong
Removed debug: LOADED PLAYER STATE LOL
Fixed bolt rifle shoot smoke velcocity craziness
Swap item positions by dropping on other items
Clear holdtype if sleeping
When sending effects attached to an entity, use the entity's network group
Added input.sensitivity (mouse sensitivty)
Added input.flipy (flip y axis)
Fixed effects breaking if destroyed first entity spawned
Hit effects now use material type hit
Melee attacks use bullet impact effects (temporary)
Fixed effects sometimes being parented to something random
Pool all Physics material names on server startup
Fixed Bill killing himself
Fixed NRE in UpdateNetworkGroup
Added SceneToPrefab system (see readme for details)
Added collider.GetMaterialAt( pos )
Stop the boar model importing its materials
Fixed particle effects possibly being recycled too soon
Update entity's network group immediately if parent changed
Player ragdolls are now made of flesh
Added ImpactParticles dev scene (for Petur)
Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
Refactoring playerstate/tick
Added spectate mode (for debugging)
Increased protocol
Fixed broken hold type on first spawn
Fixed rock 3rd person animations not playing