userGarry Newmancancel
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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
10 Years Ago
Added burlap trousers item Added blueprints for a bunch of items Added low grade fuel item
10 Years Ago
Icon updates
10 Years Ago
Added Icon render scene Fixed some materials
10 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
More server perf tweaks
10 Years Ago
Fixed boar material
10 Years Ago
Server performance tweaks
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)
10 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
10 Years Ago
Cleaned up stag materials
10 Years Ago
Removed old LOD models Re-linked animal avatars
10 Years Ago
Fur shader, updated stag material
10 Years Ago
Reverted sun light (too much flickering)
10 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
10 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
10 Years Ago
Prefabbed the other animals Made animal model sets share an avatar Changed animal max texture size to 4096
10 Years Ago
Fixed water not working proper
10 Years Ago
Lower gun when running, jumping, swimming
10 Years Ago
Fixed player model appearing to be falling when standing on edge
10 Years Ago
Should fix unofficial servers showing as official
10 Years Ago
Fixed prefab names
10 Years Ago
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
10 Years Ago
Can place foundations on rocks
10 Years Ago
F2 osx/linux fix test
10 Years Ago
Quick script to set the prefabName on all prefab entities
10 Years Ago
Rock deploy test
10 Years Ago
Fixed grass footstep effects not being destroyed
10 Years Ago
Clear datatable before loading save Trigger can now convert collider into interesting object Remove all trigger entries on disable Fixed not being able to shoot through building window/door Added developer convar Should now be able to deploy fire etc on buildings Fixed constructvision becoming unresponsive when switching away and back Triggers all have layer masks now
10 Years Ago
Fixed player not swimming in water
10 Years Ago
Debug spam fix
10 Years Ago
F2 tweak menu osx/linux debug
10 Years Ago
F2 menu debug for osx
10 Years Ago
Torch light tweak
10 Years Ago
Save/load string table to disk in saves Throw error when creating entity with matching ID of existing entity Entity prefab names use stringtable instead of sending string name Protocol++
10 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
10 Years Ago
Print confirmation when RCon is started
10 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
10 Years Ago
Particle Dictionary - cache prefab names (speed)
10 Years Ago
Added foundation conditions