7,315 Commits over 2,345 Days - 0.13cph!
Added rigidbody to socket_handle
Made beartrap, furnace, sleepingbag craftable
Added railing component (low wall)
Added end caps to wall, window, door components
Voice recording HUD notification
Fixed voice playback not always working
Wolf corpse now gives animal fat
Simplified conditional models system
Added conditional edges for window, door
Building part skin sets now work
Added 3x3 shack and front corridor walls
World model attachment bone now defined by the weapon itself
Added server.ip variable (to bind server to specific ip)
Updating building test save
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Oopsy, the save wasn't loading
Added BuildingTest scene - loads a saved building to test building component changes
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
If player isn't alive on disconnect then remove them (don't just sleep)
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
Fixed rcon strartup param - proper this time
Disabled tessellation in skin shader
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
Fixed footsteps being crazy loud
Fixed wall prefab corner models
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed rcon console variables not working
Save userlist properly
Print to server console when an owner/moderator joins
Fixed user/ban list not loading on dedicated server
Added server administration boilerplate
Can now place campfires etc on foundations etc
Fixed not being able to extend foundations
Copy Steam binaries for Linux DS
Serverlist now sortable, sorted by ping by default
fixed console command find
Build the linux dedicated server in headless non debug
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Stop Fire_Secondary when in menu
Updated clothes to use new skin shader
Fixed building parts not showing in context menu
Synced with admin site, phrases
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Flinch animations (implemented but not really)
Added skin shader (keeping old mats for comparisons)
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type