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7,315 Commits over 2,345 Days - 0.13cph!

6 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
6 Years Ago
Fixed some changed property name errors
6 Years Ago
ParticleAdditive/Billboard
6 Years Ago
Rust/Standard Blend Layer (Specular setup)
6 Years Ago
Core/Generic
6 Years Ago
Rust/Standard Terrain Blend (Specular setup)
6 Years Ago
Merge from main
6 Years Ago
Material Index
6 Years Ago
Make workshop textures readable
6 Years Ago
Phrases
6 Years Ago
Increase max read packet size
6 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
6 Years Ago
Don't show servers that were wiped in the future
6 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
6 Years Ago
Fixed exception reporting issues
6 Years Ago
Foliage shader tweaks
6 Years Ago
Fixed specular limits not loading in right
6 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
6 Years Ago
Phrases
6 Years Ago
Updated background video
6 Years Ago
Tweaked font settings (should prevent chat lag)
6 Years Ago
Stripping unused assets
6 Years Ago
Rust/Standard Blend 4-Way temporary
6 Years Ago
Standard Refraction/Glass Refraction
6 Years Ago
ParticleAdditive, ParticleRefract
6 Years Ago
ParticleAdditive
6 Years Ago
Removing more unused shaders
6 Years Ago
Set renderQueue value on transparent shaders
6 Years Ago
Merge from main
6 Years Ago
Phrases
6 Years Ago
Trim localization with newlines in tokens
6 Years Ago
Wounded use TMP
6 Years Ago
Fixed demo play back errrors
6 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
6 Years Ago
Console uses monospace font again
6 Years Ago
Fixed loading screen text not being caps, rotated slightly
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
Skin upgrader
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Foliage shader (needs wind etc)
6 Years Ago
Lit Particle
6 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
6 Years Ago
Merge from main
6 Years Ago
StandardDecalUpgrade
6 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
6 Years Ago
Material upgrader builds DetailMap, MaskMap
6 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
6 Years Ago
Tweaked workshop editor tabs to stop dicks in #staging posting about them
6 Years Ago
ItemStore buy button width tweak