7,315 Commits over 2,345 Days - 0.13cph!
Use HDRP/Lit if BlendLayer isn't using any layers
Fixed some changed property name errors
ParticleAdditive/Billboard
Rust/Standard Blend Layer (Specular setup)
Rust/Standard Terrain Blend (Specular setup)
Make workshop textures readable
Increase max read packet size
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console
Don't show servers that were wiped in the future
Optimized blueprint button
Fixed blueprint lock icon being practically invisible
Fixed blueprint search placeholder text not hiding
Fixed exception reporting issues
Fixed specular limits not loading in right
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Tweaked font settings (should prevent chat lag)
Rust/Standard Blend 4-Way temporary
Standard Refraction/Glass Refraction
ParticleAdditive, ParticleRefract
Removing more unused shaders
Set renderQueue value on transparent shaders
Trim localization with newlines in tokens
Fixed demo play back errrors
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
Added material test scene (so we can side by side on this branch and hdrp branch)
Rust/Standard Cloth upgrade path
Simplified how filenames for generated texture maps are generated
Foliage shader (needs wind etc)
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
Material upgrader builds DetailMap, MaskMap
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak