7,315 Commits over 2,345 Days - 0.13cph!
Fixed context menu options not being sorted
ConsoleSystem.Index.Dict is public, for modders
Fixed NRE in TerrainQuality.OnEnable on server
Fixed command line not running
Order stuff when generating code, to make it more deterministic
Ladder climb animation (rough)
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Fixed aim angles not being broadcast if player standing still
Removed unused hand IK code
Valve fixed skin issue, this is a proper fix
Fixed errors on maps without terrain when placing beartrap
Added sky to TestPlane
When using GameSetup player spawns without having to wake
Fixed NREs
Updated Manifest
Phrases
Added editor.select command
Renamed entity.create to entity.spawn
Entity.spawn can take partial name, will complain if partial could be more than one entity
Entity.spawn spawns where player is looking, rather than inside player's face
Ai.WantsToAttack returns 0-1 to allow better weighting
Ai considers water depth when idle wandering
Real temporary skin fix this time
Back to temporary fix for skins not working
Updated facepunch.steamworks to latest
Theoretical "real" fix for skins issue
Optimistically re-saving every prefab with a particlesystem