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6,664 Commits over 2,345 Days - 0.12cph!

12 Years Ago
Added status command Added connection.ping Added connection.connectionTime Added connection.GetSecondsConnected()
12 Years Ago
Added command say Added command users Added command banlist Added command banlistex Added command listid
12 Years Ago
Resources now use the Resource Dispenser component Fixed gibs not working if the mesh wasn't convex
12 Years Ago
Changed say so you don't have to use quotes Wolf ragdoll
12 Years Ago
Eating now affects metabolism properly Campfire placement guide proper Pass time to take onto ItemActions
12 Years Ago
We can cache these messages and reuse them to avoid GC churn
12 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
12 Years Ago
Bullet weapon test
12 Years Ago
Refactoring
12 Years Ago
Refactoring
12 Years Ago
Refactoring, gulp
12 Years Ago
Client fix
12 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
12 Years Ago
Refactoring Unified network position lerping, less shitty
12 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
12 Years Ago
Keep the console at native res
12 Years Ago
Breaking Transform Monitoring into buckets
12 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
12 Years Ago
Unified item destroying
12 Years Ago
Added build version in DS title
12 Years Ago
More specific profiling on TransformChangeMonitor
12 Years Ago
Fixed NRE when user disconnects during auth
12 Years Ago
Removed Tick Fixed fire gobbling too much wood
12 Years Ago
Fixed assert in Item.RemoveFromWorld()
12 Years Ago
Added server perf.csv spitting to server
12 Years Ago
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12 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
12 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
12 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
12 Years Ago
Changing protocol
12 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
12 Years Ago
Fixing NRE errors popping up on Sentry
12 Years Ago
Test/Art - Getting Rid
12 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
12 Years Ago
Oops, need TestLevelTerrain for the test level :S
12 Years Ago
Item modules are no longer instanced per item Item modules use opt-in event system instead of interface style system Item modules no longer derive from Scriptableobject Renamed ItemInformation to Item.Definition Item definition now holds Modules (instead of Item)
12 Years Ago
Fixed pickup not working Fixed being able to shoot building blocks to bits
12 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up
12 Years Ago
Automatically destroy more components on dedicatd server
12 Years Ago
Fixed warnings Fixed player hit detection being fucked
12 Years Ago
Added wall building plan Building blocks now 10x harder to destroy Foundations placed on uneven ground are orientated to it
12 Years Ago
Added PhysicsMaterial to splattype/overlaytype Added vis.footsteps console command Specific footstep effect logic (not used yet)
12 Years Ago
Fixed player model Fixed NRE in LootableCorpse
12 Years Ago
Oops, didn't save properly
12 Years Ago
Fixed stringtable fuckups
12 Years Ago
Planner tool tweaks
12 Years Ago
Added SignalEffect module Added muzzle effect to bolt rifle (also plays shoot sound) Added Rifle hold type
12 Years Ago
SendMessage "OnNetworkWake" on networkables on first subscriber join SendMessage "OnNetworkSleep" on networkables on last subscriber leave Added NetworkSleep component to turn off components when no network subscribers Building Blocks turn off colliders when no network subscribers (Left debug output in on purpose)
12 Years Ago
This was bullshit and I shouldn't have left it in
12 Years Ago
Fixed being able to walk through walls