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7,315 Commits over 2,345 Days - 0.13cph!

8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
8 Years Ago
Fixed connection queue exploit Network++
8 Years Ago
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
8 Years Ago
Zombie fixes
8 Years Ago
More Ai Groundwork
8 Years Ago
8 Years Ago
AI Basics
8 Years Ago
Dynamic Navmesh
8 Years Ago
8 Years Ago
Updated plugins
8 Years Ago
Compile fixes
8 Years Ago
Fixed pickup menu difficulty
8 Years Ago
Merged from main
8 Years Ago
Enabled Vulkan Graphics API
8 Years Ago
Unity 5.6.0b3
8 Years Ago
Vessel fix
8 Years Ago
Fixed attachments
8 Years Ago
New skins
8 Years Ago
Item store auto pricing (based on age)
8 Years Ago
Fixed stone hatchet invisible in workshop
8 Years Ago
Fixed moonwalking
8 Years Ago
Fixed lootpanel missing references
8 Years Ago
8 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
8 Years Ago
Made ragdoll movement non jittery
8 Years Ago
Cleaning
8 Years Ago
Fixed allocation leak in Proto.CopyTo
8 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
8 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
8 Years Ago
Stop using LayerMask.GetMask!
8 Years Ago
Fixed allocations in UIHUD
8 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
8 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
8 Years Ago
8 Years Ago
Server fix
8 Years Ago
Sleeping bag fix
8 Years Ago
VariableReference gone
8 Years Ago
Pickup/drop notice optimization
8 Years Ago
Optimized Vitals updating (allocations)
8 Years Ago
Removed usage of FilledImageVariable (gc)
8 Years Ago
Removed usage of TextVariable (gc)
8 Years Ago
NRE fixes
8 Years Ago
Input in Update
8 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
8 Years Ago
RPC optimization