7,315 Commits over 2,345 Days - 0.13cph!
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed wounded/sleep anims
Run preprocess on "map entities"
Fixed no player corpse
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Implemented Network.Read.Seek
Fixed missing scripts in some prefabs
Merged updated player animation rig
sleeping/wounded, cleanup,
bota, grenade, bandage, bow, construction, pistol
spear, torch, melee, rifle
Fixed aiming signal insanity
reduced shader variants (build times)