7,315 Commits over 2,345 Days - 0.13cph!
Fixed UpdateLoot being called from other players
Fixed player preview rendering white
Wires have 50x less verts
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
Don't create gibs over 500m away
Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
Quote filename when opening renderinfo
Removed ConstructionRenderer (memory, perf)
Fixed ak, lr300 viewmodels casting shadows
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Removed screenspace shadows
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy