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6,664 Commits over 2,345 Days - 0.12cph!

12 Years Ago
Added network collider sleeping to trees/resources
12 Years Ago
Keep track of how many colliders/components are disabled in a static Serverperformance log colliders, rigidbodies, buildingblock, disabled shit
12 Years Ago
Removed debug output
12 Years Ago
Removed more debug spam
12 Years Ago
Fixed disconnecting from a server landing you in a crazy limbo fally world Fixed Disconnect still showing in main menu after disconnection Fixed not being able to reconnect after disconnecting once
12 Years Ago
Fixed multiple viewmodels on death
12 Years Ago
Sleep rock colliders too
12 Years Ago
Added colliders debug command
12 Years Ago
Walls now can't be half hanging off foundations Cleaned up placement guide code Added jitter to invalid building blocks, to try to find suitable place
12 Years Ago
Fixed players turning into trees (string pool fixes)
12 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
12 Years Ago
Fixed serverside compile errorz
12 Years Ago
Fixed not being able to place walls on the edge of foundations
12 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
12 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
12 Years Ago
Updated protocol #
12 Years Ago
Hide players when they're dead
12 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
12 Years Ago
Fixed corpse not saving properly
12 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
12 Years Ago
Updated items from admin site
12 Years Ago
Updated phrases
12 Years Ago
Fixed viewmodels casting shadows
12 Years Ago
Fixed potential error when turning into ragdoll
12 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
12 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
12 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
12 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
12 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
12 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
12 Years Ago
Fixed being able to pick up and re-use shot rifle bullets Dropped items without world models use the burlap sack Added FakePhysics - for server-friendly physics Added smoke to bolt rifle attack Fixed effects not adhering to particle system length
12 Years Ago
We already have this dll in plugins - I'm guessing it's causing our compile to break
12 Years Ago
Skinned Mesh Collision more accurate alternative to sphere/hitboxes
12 Years Ago
Sleeping bag models/prefabs (not functional yet)
12 Years Ago
Players now start dead unless they have a sleeper Sleeping bag button on death screen Server sends re-spawn options on join/death Deployed objects remember who they were deployed by Deployed objects save who they were deployed by Fixed item module TakeDamage not working Fixed sleep screen wrongly taking priority over death screen Increased protocol Suicides are correctly logged as suicides
12 Years Ago
Fixed compile errors
12 Years Ago
String pool - force to lowercase String Pool skin part names Increased protocol Allow clothing to scale damage based on bones SkinnedMeshCollider probably needs a rethink, it's now doing things that are outside of its realm imo
12 Years Ago
Added inventory.give Medkit, Bandage, Antiradpills all working
12 Years Ago
Ironsights partial
12 Years Ago
Don't import materials from meshes
12 Years Ago
Boltrifle/bow now have ironsights - which will get tweaked as time goes on
12 Years Ago
Disabling wolf physics stuff - it's killing the server (sorry for butchering your code andre) Bonus: flying wolves
12 Years Ago
Dry fire click clack
12 Years Ago
Added viewmodel sway (only on the bolt rifle atm)
12 Years Ago
Added Screen Shake systems Screen shake to bolt rifle shoot
12 Years Ago
Fixed NRE's with deployed foundation
12 Years Ago
Hatchet swing, screenshake on hit
12 Years Ago
Screen shake on take damage
12 Years Ago
Jump/Land screen jolts
12 Years Ago
Campfire provides heat Campfire burns if too close