7,315 Commits over 2,345 Days - 0.13cph!
Population is null bullshit is a warning
Merged editor QOL from
17874
GameSetup LoadMenu - skip loading menu screen (but load other needed UI)
Skip steam auth in editor
Don't show previous life/respawn screen on first spawn in editor
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position)
EntityTransformNetworking is obsolete
Added Facepunch.Tick boilerplate
Entity type headers in inspector
PrefabId shown in inspector
PrefabId set in OnValidate - so it can never be unset
Run Preprocess on map entities (editor)
Might possibly fix some servers not letting some people craft skins
Fixed skin being applied to weapon attachments again
Fixed NRE in UpdateInventoryFromSchema
Custom SMG is skinnable
Semi-Automatic Rifle is skinnable
Hatchet is skinnable
Pick Axe is skinnable
Waterpipe Shotgun is skinnable
Restored -nosteam switch (for benchmarks)
Fixed halterneck icon rendering (missing PropRenderer)
Can manually re-render inventory icons
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
Workshop icons are supersampled,, slightly better lighting
Try building bundles without DisableWriteTypeTree
Updated to latest Facepunch.Steamworks
Fixed signs not loading after server restart
Converted some updated skins to the new download system
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
Fixed httpimage's not showing when loading from cache
Added more workshop item types
Updated Rust Builder Path
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )