7,315 Commits over 2,345 Days - 0.13cph!
Cleaned up how skins are stored + applied
Ak47 accepts skins properly
Added "ent who" admin command - for seeing who created the entity
Workshop download diagnosis code
Added command "clear" (clears console)
Added command "copy" (copies console content to clipboard)
Xp per minute setup mechanic
Ignore "Coroutine continue failure" errors
Removed shader warmup (linux crash bug)
Fixed floor grill thinking it was a door
updated phrases
Split intentory menu to its own scene
Pie menu is a scene
Copy steamclient.so to Plugins/x86_64 for linux server
steamclient.so for linux server
Render stuff in a separate native dll (so linux server doesn't try to load it)
Native updates, Protocol++
If we detect a crash on startup, mark steam content as corrupt
In player load, only set username if it's not null (for mods)
Moved unlockxp/unlocklevel to blueprint (from itemdef)
Show unlockxp on items in tech tree
Select the itemdef when selecting node in tech tree
Build item icons to correct folder (!)
EntityTransformNetworking check for changed positions
Fixed cupboard gibs errors
Updated CurrentVersion to 5.3.2
Added currentEntity to Raven reporter
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Fixed giveall returning when it should have continued
Call UpdateUserData for Steam
Craft window/hud boilerplate