7,315 Commits over 2,345 Days - 0.13cph!
Tweaked pumpkin + corn plant lod levels
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Fixed changes not always saving
Tech tree editor progress
Ripped the old blueprint system out
xp admin commands
xp unit test project
level increase based on xp
Steamworks update (server)
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes
Enabled vertex compression in player settings
Don't network spectating players
Fixed bug reporting error
Divide by zero error (uncommon)
Fixed NETRCV_ReadBytes returned false on suicide
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed keys.cfg overriding new keys added in keys_default.cfg
Simpler/nicer/actually working for for the view stretch thing
Fixed possibilities of ghost items if giving to full inventories
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Fixed some speeling mistakes