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7,315 Commits over 2,345 Days - 0.13cph!

9 Years Ago
F4 = screenshot (saves one with hud and one without) F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render) Added graphics.dof_aper, graphics.dof_blur Tweaked eye materials
9 Years Ago
If spectating in first person use player eye angles Fixed 3rd person spectator offset In eye view for specator uses correct eye bone Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement camlerp convar alters lerp for dev camera Keypad plus and minus change quality level, multiply toggles HUD Coldbreath only shows when players are close enough to see it
9 Years Ago
Fixed attachment points on pump shotgun + thompson
9 Years Ago
Client disconnect error fix
9 Years Ago
Breath fixes
9 Years Ago
Tweaked viewmodel to reduce jitter
9 Years Ago
Fixed some missing weapon attachment points Silencer world model Parenting fixes (to help avoid spectator offset fuckups) Fixed not being to drag out of 1st weapon mod slot No crosshair stuff when spectating Server send spectated entity immediately when begin spectating Leave old visgroups AFTER joining new ones
9 Years Ago
More awake fixes
9 Years Ago
Player spawn fix (Awake isn't called until spawn on the client anymore)
9 Years Ago
Fixed server compile
9 Years Ago
Fixed dropping blueprint on item sometimes combining/stacking them
9 Years Ago
Loot tables, phrases, manifest
9 Years Ago
Network++ (can't remember whether I did this already)
9 Years Ago
Silencer main trunk
9 Years Ago
Leftovers
9 Years Ago
Merged with trunk
9 Years Ago
Hud fixes
9 Years Ago
Show disabled slots as disabled Hud update Weapon gallery Fixed a bunch of broken weapon world models (dropped models) Added barrel bones to those that will use them Fixed muzzle flash positions on some weapons
9 Years Ago
Weapon slot occupation rules
9 Years Ago
Weapon slot occupation rules
9 Years Ago
Manifest
9 Years Ago
more
9 Years Ago
more
9 Years Ago
more
9 Years Ago
more
9 Years Ago
Bow, Cleaver, Crossbow
9 Years Ago
bone knife
9 Years Ago
Boneclub org
9 Years Ago
Bolt org
9 Years Ago
animation clip effect paths
9 Years Ago
Beancan
9 Years Ago
ak47 layout
9 Years Ago
Warnings
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Weapon organisation
9 Years Ago
Organised bolt rifle
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
Silencer baseline
9 Years Ago
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9 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
9 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
9 Years Ago
Very slight progress
9 Years Ago
Fixed objectpool creating unityui mahem on stopping play in the editor