7,315 Commits over 2,345 Days - 0.13cph!
Made stuff static in HapisIsland
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Optimized SkinnedMeshCollider rebuilding
Editor loadout chooser persistance
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Editor loadouts rust/wiki/Editor-Loadouts
Fixed NRE on server when reading client empty string
started AssetGallery scene
More texture size limits
Runtime texture names
Removing sound object recycling (we will do better than this)
Fixed NREs in water on server
Tweak rendering distances
Updated error report urls
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Changed all instances of "Unnammed" to "Unnamed"
Fixed it being incredibly difficult to add a floor to the top of a wall
Fixed holster sometimes being called twice, causing building block snapping to stop working
Let player walk up the new steepish stairs
Disabled animation import on building blocks
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
TerrrainPathConnect error in TestLevel
Tweaked dev item give screen
restart command can take a reason
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit