7,315 Commits over 2,345 Days - 0.13cph!
Merged /main/deploytosocket to main
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Launcher framework changes
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
pvt enabled by default, saved properly
Unify join/leave message style in server console
Hardcoding some values in skin shader
Unify join/leave messages
Signs break properly when parent dies
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
Deploying non buildingblock entities with planner tool
Updated how conditional models work, to keep up with Vince's 200 object skins
Pie menu sorting
Prefab warmup
PrefabAttributes/breaking everything
Re-enabled ambience sounds by default (gulp)
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
Ignore image effect warnings on dedicted server
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Fixed hurt overlay being disabled
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)