7,315 Commits over 2,345 Days - 0.13cph!
Fixed invisible placement guide
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch
Viewmodel arms use player skin colour
Testing wall blocks with LOD
Perf is better without dynamic batching enabled
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Log when admins use inventory.give
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Player colours work properly in inventory menu again
Cargo plane is higher, moves faster
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Fixed DS missing script errors on startup
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Added high pass to the skin shader
Corpses hang around for 30 minutes, instead of 2 minutes
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Head texture swapping based on steamid
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Skin colour is based on steamid
Changed fog mode in procedural map
Tweaked position of lock on top tier door
Scaled down C4 damage to be in line with the new healths
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed admin "fast run" to admin "noclip"
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person