7,315 Commits over 2,345 Days - 0.13cph!
Removed debug line drawing
Fixed default ragdoll parts
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Some Clientside profiling
Fixed stability system not marking some surrounding blocks as dirty
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
Theoretical fix for invisible players
Fixed window bars not deploying
More planner guide debugging
Terrain map memory amount report fixes
Ragdoll tweaks
Planner guide switching debug
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Sort conditional models queue by distance from the camera
Fixed some missing scripts
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Merging wounded stuff into main
reduce mouse sensitivity on wounded
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
Fixed player model sometimes being in the wrong place when sleeping
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Fixed server sometimes showing wrong IP address for client
Removed PlayerState bullshit, uses BaseCombat bullshit instead
Replaced gamma hack darkening with ISO effect
Log terrain map allocation sizes
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects